Now the ghosts wait in a nearby complex of caves with their newly animated zombie minions. They make no effort to hide the tracks of the zombies, because they want Pelor's champions to come hunting. The ghosts and the zombies have, with a few exceptions, no set locations within the caves. They attack in the areas, and numbers, they think most tactically sound. Their precise numbers are left to the DM, in order to best challenge her particular party.
magic item in support of future endeavors. If the PCs also return the icons, they might gain some magical or monetary rewards as well.
ANCIENT TEMPLE
In a distant land, far from the reaches of modern civilization, the earth cracked. Gaping chasms opened into nigh-limitless depths, and entire mountainsides plunged into the breach. When the first explorers tentatively set foot into the region, they found an ancient step pyramid that had been unearthed Domains from its burial within a mountainside. What few carvings Although Pelor's church and faithful are the victims here, his had not been eroded away suggested that the ziggurat must champions are best suited to thwarting this evil. have been a place of Good: Evil spirits religious significance must be destroyed, un to a race that was dead laid to rest, stolen clearly inhuman. goods retrieved, and in nocents safeguarded. In the days that followed, priests and H e a l i n g : It is too followers of Boccob, late to heal the pil Vecna, Wee Jas, and grims. The PCs can, other deities of both however, offer some magic and knowledge comfort to the lo cals by r e t u r n i n g began receiving the the remains of the same unmistakable pilgrims to their messages. Omens homes and laying and commune spells them to rest. all implied that this newly discovered Strength: ruin was a site of With undead, major importance even those who to the faith. might once have Hidden in the counted them depths of the ziggu selves among rat are ancient mystic Pelor's faithful, texts so potent—so no compromise revolutionary—that is possible. Either they could well the ghosts or the change the mortal champions must races' understand be overcome and ing of magic. Every destroyed. priesthood with an Sun: The characters Who knows what ancient lore awaits in the bowels of this long-buried temple? interest in magic and must uncover a number secrets has dispatched champions on a holy quest to locate and of related secrets to learn who is responsible for these events, return with these ancient texts. and to retrieve the stolen relics. Simply accomplishing one goal or the other is not sufficient; every shadowy secret must be illuminated by the light of truth, and the undead must be Deities and Domains neutralized. While the aforementioned deities have the most intense interest in this quest, any god who offers the domains of Death, Earth, Keyed Locations Knowledge, Magic, or Trickery might dispatch followers. Death: Though the Death domain focuses largely on the i. Cave Entrance literal cessation of life, it also encompasses lost elements of the 2. Darkmantle Cave past. Why was this temple abandoned in the first place, and why 3. Ledge were the secrets contained within it so thoroughly forgotten? 4. Zombie Chamber Explorers focused on the Death domain seek to understand 5. Treasure Cache the death of ideas and cultures, as well as individuals. 6. Sloping Passage Earth: While the secrets unveiled have little to do with the element of earth directly, it was the ground itself that Suggested Rewards vomited them up. Can this be coincidence, or was some No divine or supernatural reward results from success on this power of the stone or the mountains responsible for the mission, but the local clerics of Pelor are positively inclined quake? If so, surely it must have chosen this time to reveal toward the heroes from this point forward. The champions its long-concealed trove for some reason. can rely on healing, low-level spells, and the occasional minor