Complete Champion - 3.5e

Page 154

before the allotted time runs out. Test of Endurance: The character engages in a race or a series of exercis­ es against a particularly potent rival. Once the contest begins, the con­ testants cannot stop for any reason—not for rest, or even for food, drink, or healing. They must continue until one or the other drops from exhaustion or thirst. The one left standing is the victor.

Lore: Characters can gain the follow­ ing information about frozen calderas of the Drag­ on Queen by making Knowledge (arcana) or Knowledge (religion) checks at the appropriate DCs, as given below. DC 15 (arcana or reli­ gion): Frozen calderas of the Dragon Queen, or Palaces of Burning Ice, as they are sometimes called, are draconic temples to Tiamat. Though they differ greatly in appear­ ance, they are all found in volcanic craters in fro­ zen environments. DC 20 {religion): Dragon religion is very different from that of humanoids. Chromatic dragons do not travel to these areas just to pray or observe religious fes­ tivals. They enter a frozen caldera of the Dragon Queen only when they need Tiamat's aid on a particular endeavor and are pre­ pared to sacrifice great riches to obtain it.

Recharge: A colise­ um of Kord can confer its benefits on only one character per week. Furthermore, any giv­ en individual can have only one benefit from it at any given time. Special Ability (Ex): A coliseum of Kord grants a character who passes the test an inherent bo­ nus of +2 to Strength, Dexterity, or Constitu­ tion. She can choose the ability, as long as it is one that the contest tested in some way. DC 25 (arcana): While the powers that can be D u r a t i o n : Kord obtained through the demands that his cham­ proper rituals are signifipions test themselves regularly. The first time cant, considerable wealth While many of Tiamat's frozen calderas are little more than caves, a character gains the benefit some truly live up to their name as palaces of burning ice and magic must be sacrificed to from a coliseum of Kord, it lasts obtain the most potent. for a year. The second time, it lasts for 6 months. The benefit Keyed Locations lasts for 3 months the third time, 1 month the fourth time, 1. Level One Entrance Cavern and 1 week each time thereafter. 2-6. The Five Dragon Lairs Aura: Strong transmutation. 7. Level Two Entrance Cavern 8. Abishai Roosts Ability Value: 18, 334 gp. 9-10. Secret Vault 11-13. Abishai Lairs PALACE OF BURNING ICE 14. Empty Cave with Pit With the possible exception of Obad-Hai, no deity com­ 15-16. Frostborn Kobold Warrens bines so many disparate elements as Tiamat, the five-headed 17. Level Four Entrance Cavern Queen of Dragons. From the frozen northern reaches to the hearts of raging infernos, her influence is felt everywhere 18. Hidden Alcoves that chromatic dragons thrive—and some variety thrives 19. White Wyrmling Nests everywhere. 20-21. Lair of the White Wyrm 22-23. The White Wyrm's Larder But nowhere is the dragon deity's influence more overt than in her holy sites. The Draconic name of these places translates 24. The White Wyrm's Vault roughly as "Palaces of Burning Ice, " but human sages refer 25. Icy Cell to them as frozen calderas of the Dragon Queen. The name is 26-27. Den of the Ice Manticores (Half-Dragons) certainly appropriate, because whatever other features might 28. Empty Cave with Shaft differ, these sites appear in only one sort of location—the 29. Level Five Entrance Cavern caldera of a volcano in a frozen mountain range. 30. Empty Cavern


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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