before the allotted time runs out. Test of Endurance: The character engages in a race or a series of exercis es against a particularly potent rival. Once the contest begins, the con testants cannot stop for any reason—not for rest, or even for food, drink, or healing. They must continue until one or the other drops from exhaustion or thirst. The one left standing is the victor.
Lore: Characters can gain the follow ing information about frozen calderas of the Drag on Queen by making Knowledge (arcana) or Knowledge (religion) checks at the appropriate DCs, as given below. DC 15 (arcana or reli gion): Frozen calderas of the Dragon Queen, or Palaces of Burning Ice, as they are sometimes called, are draconic temples to Tiamat. Though they differ greatly in appear ance, they are all found in volcanic craters in fro zen environments. DC 20 {religion): Dragon religion is very different from that of humanoids. Chromatic dragons do not travel to these areas just to pray or observe religious fes tivals. They enter a frozen caldera of the Dragon Queen only when they need Tiamat's aid on a particular endeavor and are pre pared to sacrifice great riches to obtain it.
Recharge: A colise um of Kord can confer its benefits on only one character per week. Furthermore, any giv en individual can have only one benefit from it at any given time. Special Ability (Ex): A coliseum of Kord grants a character who passes the test an inherent bo nus of +2 to Strength, Dexterity, or Constitu tion. She can choose the ability, as long as it is one that the contest tested in some way. DC 25 (arcana): While the powers that can be D u r a t i o n : Kord obtained through the demands that his cham proper rituals are signifipions test themselves regularly. The first time cant, considerable wealth While many of Tiamat's frozen calderas are little more than caves, a character gains the benefit some truly live up to their name as palaces of burning ice and magic must be sacrificed to from a coliseum of Kord, it lasts obtain the most potent. for a year. The second time, it lasts for 6 months. The benefit Keyed Locations lasts for 3 months the third time, 1 month the fourth time, 1. Level One Entrance Cavern and 1 week each time thereafter. 2-6. The Five Dragon Lairs Aura: Strong transmutation. 7. Level Two Entrance Cavern 8. Abishai Roosts Ability Value: 18, 334 gp. 9-10. Secret Vault 11-13. Abishai Lairs PALACE OF BURNING ICE 14. Empty Cave with Pit With the possible exception of Obad-Hai, no deity com 15-16. Frostborn Kobold Warrens bines so many disparate elements as Tiamat, the five-headed 17. Level Four Entrance Cavern Queen of Dragons. From the frozen northern reaches to the hearts of raging infernos, her influence is felt everywhere 18. Hidden Alcoves that chromatic dragons thrive—and some variety thrives 19. White Wyrmling Nests everywhere. 20-21. Lair of the White Wyrm 22-23. The White Wyrm's Larder But nowhere is the dragon deity's influence more overt than in her holy sites. The Draconic name of these places translates 24. The White Wyrm's Vault roughly as "Palaces of Burning Ice, " but human sages refer 25. Icy Cell to them as frozen calderas of the Dragon Queen. The name is 26-27. Den of the Ice Manticores (Half-Dragons) certainly appropriate, because whatever other features might 28. Empty Cave with Shaft differ, these sites appear in only one sort of location—the 29. Level Five Entrance Cavern caldera of a volcano in a frozen mountain range. 30. Empty Cavern