it, so it holds no visual distinction. While spells such as detect size category or smaller with a necromantic spell, that crea magic might reveal the truth, sometimes the only way to be ture instantly reanimates as a zombie under her control. This sure is to attempt to access the power of a Sepulcher of Wee Jas zombie does not count against the character's HD-based lim at the site and see whether it works. it on the number of undead that can be controlled by spells such as animate dead, and commanding it is a free action. The DC 28 (arcana or religion): Only those willing to taste death zombie remains animate for a number of rounds equal to 1 + and those with a gift for necromantic magic can claim the the level of the spell that slew it, then dies again. power of a Sepulcher of Wee Jas. Those who prove unworthy suffer for their hubris. In addition, the standard Will save for half damage no longer applies to any inflict spells that the recipient spontaneously Description: Every Sepulcher of Wee Jas is an ornate tomb casts (though it applies normally for prepared inflict spells). A or crypt. Most are constructed of marble or granite, but a spellcaster who lacks the ability to swap out prepared spells few are simply dug into the earth or made of materials other for inflict spells gains the power to do so as though she were than stone. These sites often boast detailed decorations and an evil cleric of her divine caster level, but only once per day. engravings, which might or might not include symbols of The Will save applies normally in this case. Wee Jas. The typical Sepulcher of Wee Jas is merely one tomb in the middle of a great cemetery, but a few stand alone on Duration: The abilities granted by a Sepulcher of Wee Jas private lands. The air within the Sepulcher is cold and dry, last for 1 month. and sounds often fail to echo, as though the dimensions Aura: Strong necromancy. of the crypt were larger Ability Value: 7, 000 gp. than they appear. Adaptation: Although few deities other than Wee Prerequisite: Only a Jas are associated with both spellcaster who has Spell death and magic, any god of Focus (necromancy), and death or necromancy could at least 5 ranks in both create a similar holy site. Knowledge (arcana) and Knowledge (religion) can gain the powers of a Sepul TEMPLE OF THE cher of Wee Jas. An actual FIRST DAWN worshiper of Wee Jas has In a distant land, atop a pla an easier time qualifying teau so high that the air is (see below), but allegiance thin and the wind blows to the Ruby Sorceress is cold, stands an enormous not a prerequisite. cathedral. Made by hands far older than human, its Location Activation: gold-hued mithral frame The ritual required to work supports stained glass access the power of a walls of unearthly beau Sepulcher of Wee Jas is ty. The air inside is warm particularly hideous be and comforting despite cause the petitioner must the chilling winds outside, sample death. She must and darkness and evil seem enclose herself in a coffin distant and unimportant within the Sepulcher and within its walls. lie within—awake but unmoving—for 24 hours. This luminous struc During this period, she ture is the Temple of the First takes ld6 points of nega Dawn, the holiest site of tive energy damage every Pelor's faith. According to 2 hours. Assuming the myth, this spot was where character survives, she the rays of the sun first must attempt a DC 30 Only those willing to taste death can benefit from a Sepulcher of Wee Jas touched the earthen skin Knowledge (arcana) or of the world, warming its Knowledge (religion) check (her choice) when the required surface and lighting the eternal night on the morning when time has elapsed. A worshiper of Wee Jas gains a +5 cir creation began. The cathedral is aptly named, because this cumstance bonus on this check. Success indicates that the place is indeed the site of the very first dawn. petitioner has acquired sufficient insight into death to gain Lore: Characters can gain the following pieces of in the site's granted power. A character who fails the check by formation about the Temple of the First Dawn by making 10 or more points, however, instantly contracts mummy rot Knowledge (religion) checks at the appropriate DCs, as (DMG 292), no saving throw allowed. given below. DC 15: The Temple of the First Dawn was built on the site Recharge: A given Sepulcher of Wee Jas can grant its ben where, according to Pelorian myth, the rays of the sun first efits to a single character only once per month. touched the earth when reality began. Even the greatest of Special Ability (Su): Any time the recipient of the power Pelor's scholars don't know who built this cathedral. granted by a Sepulcher of Wee Jas kills a humanoid of her own
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