Complete Champion - 3.5e

Page 20

see your blade shatter!" and "By Kord's sword!" "By the blue boots of Kord!" is another popular epithet.

THE

RUBY

TEMPLE

Magic is the ultimate power. By mastering its secrets, you can break all the so-called laws of nature and reorder the world as you see fit. But the entirety of magic cannot be mastered in a single lifetime. Only through carefully studying the work of sages and wizards of the past can you gain a full appreciation of this power. The fact that mortals must pass from this world does not mean that their knowledge must die with them. The church routinely uses necromancy to contact the spirits of dead masters of magic, hoping to recover lost knowledge. Thus, the Ruby Temple studies death for the purpose of further expanding its mastery of magic. Temples to the Ruby Sor­ ceress are filled with the ancient bones of long-dead mages, as well as carefully preserved scrolls that hold the distilled knowledge and research of their lives. The Church of Wee Jas teaches that each life is an hour­ glass: When the sand runs out, that person's life is over. But only the Witch Goddess knows when someone's time is truly up. A cleric of Wee Jas who attempts to raise a dead ally knows that if the soul returns, that person was not yet meant to die. The church also teaches that the passage of a soul into its afterlife is a moment of tremendous magical power, and its members have been trying for millennia to harness that power. Thus, members like to observe death firsthand. When a creature is taking its last breath, a cleric of Wee Jas might well be nearby, taking copious notes and asking questions of the dying creature. Despite their fascination with death, followers of Wee Jas don't sanction the creation of undead except as an ac­ ademic study. They view such pursuits as attempting to circumvent the laws of life and death—and only the Ruby Sorceress has that purview. However, some members of the church believe that lichdom is an exception to this rule. A lich has selected its path of its own volition; it has not tried to extend the time allotted to another. Liches de­ voted to Wee Jas see their existence as an experiment in the nature of death and magic, with the clear understanding that they must destroy themselves when they have learned as much as they can from the experience. Those who do not are hunted down as heretics. The followers of Wee Jas believe that the mind holds an undiscovered wealth of knowledge. Thus, one arm of the Ruby Temple is dedicated exclusively to the study of psionics. This branch of the church has begun collecting the bodies of dead psions, hoping to learn more of their strange and obscure powers. The church as a whole is interested in learning how the laws that govern psionics and the laws that govern magic interact, if they do at all. Members: The Ruby Temple is based on a strict hierarchy, with rank determined by individual knowledge and magi­ cal strength. Many priests pursue both arcane and divine spellcasting classes, and some of the highest-ranking church members are mystic theurges. Scale: 11 (multiregional).

20

Affiliation Score Criteria: Only a spellcaster can gain an affiliation score with the Ruby Temple. A would-be member must swear to abide by the dictums of the church, obey its superior members, and devote himself to the study of magic and the preservation of knowledge. Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Lawful alignment +1 Knowledge (religion) or (arcana) 5-9 ranks +1 Knowledge (religion) or (arcana) 10 or more ranks +2 Aids the uneducated masses in understanding death (if character is non-evil) +1 Can cast 5th-level or higher necromancy spells +2 Can cast 3rd- or 4th-level arcane or divine spells +1 Can cast 5th-level or higher arcane or divine spells +2 Has at least one level in the mystic theurge class +1 Chaotic alignment -10 Known to be sympathetic to a religion dedicated to a deity of life or healing (such as Ehlonna or Pelor) -2 Multiple Use Converts a new member +1 Makes a new discovery about the nature of death or dying +2 Destroys a creature of the chaotic subtype +1/4 creature's CR Destroys a foe single-handedly using only magic +1/4 creature's CR Defends a bastion of magical knowledge from attack +4 Discovers a new magic item or spell +2 Discovers an artifact and donates it to the church +10 Founds a school of magic +4 Founds a school of magic dedicated to both arcane and divine magic +6 Destroys a magic item or magic-related knowledge -8 Associates with characters who hunt or persecute spellcasters -4 Breaks a law of the church -2

Titles, Benefits, and Duties: To gain a new rank and its associated benefit, a member of the Ruby Temple must spend 24 hours in one of the crypts below a temple of Wee Jas. During this time, he must commune with the dead interred there using magic such as a speak with dead spell. Affiliation Rank Score 0 3 or lower 1 4-14

2

15-22

3

23-29

4

30 or higher

Title: Benefits and Duties None. Crystal Novice: Gain a+2 bonus on Knowledge (religion) checks made regarding undead creatures. Topaz Apprentice: Gain a+1 bonus on saves against death spells and effects. Emerald Master: Increase caster level by 1 for a single school of magic (your choice). Ruby Master: Once per day, counter a spell without a readied action, and without having the same spell ready to cast, provided you succeed on a Spellcraft check to identify the spell, as normal.


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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