An elf archer uses his faith to guide his arrows to the hated enemies of his people and his deity among Corellon's followers. "May your bowstring break!" and "The arrow take your eye!" are curses often heard on the battlefield.
THE TEMPLE OF THE TWINKLING EYE Life is meaningless unless it can be enjoyed to the fullest, but you can't enjoy it unless you're still alive. Seek out what brings you joy, but be prudent in your pursuits. Caution, a clear head, a good sense of humor about life, and a genuine interest in the world are the most admirable of traits. Recklessness is only for those with nothing to lose. According to the dogma of the Temple of the Twinkling Eye, the gnomes were born out of their deity's curiosity and his sense of humor. Its priests teach their followers to follow Garl Glittergold's example and learn about the world. They also honor their deity by the acquisition of wealth through their own hard work. Those who exploit others for gain haven't actually earned anything at all, because the used ones should have reaped the rewards of their own labor. Because of this philosophy, the church has no tolerance for slavers or tyrants. Garl's church also preaches that life is inevitably full of conflict, but combat should be a gnome's last resort. The world is full of creatures larger in stature than they, so Garl's children must use their brains, rather then brawn, to work around an enemy. Conflicts within the community are
brought before the local cleric, who settles the debate with some contest of the mind, such as a riddling match, a duel of harmless pranks, or a name-calling contest. The rest of the gnomes act as judges and declare the winner. A worshiper of Garl Glittergold honors the trickery as pect of his deity primarily by playing tricks and fooling enemies. He is not malicious, nor does he seek to lead an other into a harmful situation—except a deserving enemy. Rather, he tries to out-think, charm, or convince his ene mies that he is harmless. That way, they will leave him to pursue prosperity, peace, and whatever profession brings about those results. Enemies and Allies: No discussion of the Temple of the Twinkling Eye can be complete without mention of Kurtulmak, the deity of the kobolds. Kurtulmak's spawn are the hereditary enemies of the gnomes, and the only creatures whose destruction Garl's church actively sanc tions. Kurtulmak's hatred of the gnome race can never be quenched. The gnomes pity the kobolds for their poor sense of humor and slavish obedience to their own church leaders, but they can keep these everbreeding enemies at bay only through extreme measures. Goblinoids also pose a constant threat; no matter how many times their invasions are rebuffed, these creatures continue to see the gnomes as easy pickings. Members: As a rule, the Temple of the Twinkling Eye accepts only gnomes as members, though rare exceptions exist. Scale: 13 (multiregional).
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