Complete Champion - 3.5e

Page 25

An elf archer uses his faith to guide his arrows to the hated enemies of his people and his deity among Corellon's followers. "May your bowstring break!" and "The arrow take your eye!" are curses often heard on the battlefield.

THE TEMPLE OF THE TWINKLING EYE Life is meaningless unless it can be enjoyed to the fullest, but you can't enjoy it unless you're still alive. Seek out what brings you joy, but be prudent in your pursuits. Caution, a clear head, a good sense of humor about life, and a genuine interest in the world are the most admirable of traits. Recklessness is only for those with nothing to lose. According to the dogma of the Temple of the Twinkling Eye, the gnomes were born out of their deity's curiosity and his sense of humor. Its priests teach their followers to follow Garl Glittergold's example and learn about the world. They also honor their deity by the acquisition of wealth through their own hard work. Those who exploit others for gain haven't actually earned anything at all, because the used ones should have reaped the rewards of their own labor. Because of this philosophy, the church has no tolerance for slavers or tyrants. Garl's church also preaches that life is inevitably full of conflict, but combat should be a gnome's last resort. The world is full of creatures larger in stature than they, so Garl's children must use their brains, rather then brawn, to work around an enemy. Conflicts within the community are

brought before the local cleric, who settles the debate with some contest of the mind, such as a riddling match, a duel of harmless pranks, or a name-calling contest. The rest of the gnomes act as judges and declare the winner. A worshiper of Garl Glittergold honors the trickery as­ pect of his deity primarily by playing tricks and fooling enemies. He is not malicious, nor does he seek to lead an­ other into a harmful situation—except a deserving enemy. Rather, he tries to out-think, charm, or convince his ene­ mies that he is harmless. That way, they will leave him to pursue prosperity, peace, and whatever profession brings about those results. Enemies and Allies: No discussion of the Temple of the Twinkling Eye can be complete without mention of Kurtulmak, the deity of the kobolds. Kurtulmak's spawn are the hereditary enemies of the gnomes, and the only creatures whose destruction Garl's church actively sanc­ tions. Kurtulmak's hatred of the gnome race can never be quenched. The gnomes pity the kobolds for their poor sense of humor and slavish obedience to their own church leaders, but they can keep these everbreeding enemies at bay only through extreme measures. Goblinoids also pose a constant threat; no matter how many times their invasions are rebuffed, these creatures continue to see the gnomes as easy pickings. Members: As a rule, the Temple of the Twinkling Eye accepts only gnomes as members, though rare exceptions exist. Scale: 13 (multiregional).

it


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.