Complete Champion - 3.5e

Page 31

time of death is not to be interfered with. Still other churches believe that the transition from life to death releases great power that can be harnessed for some purpose. Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Knowledge (religion) 5 or more ranks +1 Maintains a CR 1-10 undead minion for at least 1 month +1 Maintains a CR 11+ undead minion for at least 1 month +2 Can spontaneously cast 3rd-level or higher inflict spells +1 Can cast 5th-level or higher necromancy spells +2 Can cast animate dead +1 Can cast create undead +2 Can cast create greater undead +3 Can cast a spell that kills a creature outright, not through damage (such as finger of death or slay living) +1 Has been undead but is now alive +1 Is currently undead +2 Maintains a shrine honoring the dead for 1-51 weeks (if character is non-evil)* +1 Maintains a shrine honoring the dead for one year (if character is non-evil)'" +10 * Overlaps for same shrine. Multiple Use Kills ten or more living creatures within 1 day (if character is evil) Aids the uneducated masses in the understanding of death (if character is non-evil) Converts a new member Makes a new discovery about the nature of death or dying Does not bring a dead creature back to life, despite having the power to do so Associates with followers of a deity of life or healing (such as Ehlonna or Pelor) Casts raise dead, resurrection, or a similar spell Affiliation Rank Score 0 3 or lower 1 4-10

2

11-17

3

18-24 (non-evil)

3

18-24 (evil)

4

25-29

5

30 or higher (non-evil)

5

30 or higher (evil)

+1 +1 +1 +2

DESTRUCTION DOMAIN The righteous stand to gain great power in this world and the next, but the faithless deserve utter destruction. Those worthy of salvation will be absolved; the unworthy will find no solace from you. A deity with the Destruction domain has no patience for disbelievers—or worse yet, heretics. Such deities are absolute in their judgment, whether their decisions are reached in haste or after deliberation. Destruction is not simple death—it is obliteration, often spiritual as well as physical. Some deities decree that only certain individuals or groups are deserve such punishment, but many endorse a policy of annihilation for adversaries in any sort of conflict. Whatever their motives, these churches all teach that their mission is not complete unless their enemies' deaths are irreversible. A church dedicated to a deity of destruction teaches that enemies should be given no quarter. Any creature it identi­ fies as a foe is marked for obliteration. Adherents of these religions rarely take prisoners unless doing so furthers the cause of the church. (Few churches with any sort of power base are ever foolish enough to destroy a potential resource. ) Churches of destruction deities view the use of such absolute force either as a brutal necessity or as a glorious celebration of their faith. Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Base attack bonus +5 or higher +1 Knowledge (religion) 5 or more ranks +1 Can cast disintegrate or destruction +2 Can cast 5th-level or higher spells +2 Possesses ranks in a Craft skill -2

+2 -2 -4

Title: Benefits and Duties None. Novitiate: Gain a+2 bonus on Knowledge (religion) checks made regarding undead. Adept: Cain a+2 bonus on turn or rebuke undead checks. Crave Guardian: Gain a +1 bonus on saves against the spells and abilities of undead creatures. Grave Guardian: Once per day, grant an allied undead creature within 30 ft. a +1 bonus on attack and damage rolls for 1 minute. Death Warden: Effective caster level for spells that have the death descriptor increases by 1. Master Necromancer: Once per day as a full-round action, attempt a turn or rebuke undead check with a +4 bonus. If the check is successful, the creature is instantly destroyed. Master Necromancer: If undead, gain turn resistance +4, or increase existing turn resistance by 4.

Multiple Use Razes a stronghold of an enemy of the church Destroys an enemy so thoroughly that it can't be brought back from the dead Kills an enemy with a successful critical hit Kills an enemy with a single blow, taking it from full health to 0 or fewer hp Destroys any item considered a threat to the church Sunders an enemy's weapon and destroys it in one blow

Rank 0 1

Affiliation Score 3 or lower 4-9

2

10-20

3

21-26

4

27-29

5

30 or higher

+8 +10 +2 +1 +2 +1

Title: Benefits and Duties None. Wrecker: Cain a +2 bonus on opposed attack rolls made to sunder objects. Reaver: Cain a+1 sacred bonus on Fortitude saves. Destroyer: Once per day, deal extra damage equal to your character level for one melee attack. Eradicator: Effective caster level for inflict spells or harm increases by 1. Annihilator: Once per day, create a localized tremor that mimics the earthquake spell (CL 15th) in a 10ft. radius centered on you. (You are unaffected. )


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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