Complete Champion - 3.5e

Page 32

EARTH DOMAIN The air passes over and the water through, but the earth endures. Kingdoms and civilizations rise and fall, but the mountain still stands. To wear a mountain down takes eons, yet in time, another will rise to take its place. Like the mountains, you stand tall and strong, drawing your power from the earth beneath your feet. The first creatures of the world were created from the earth. In the D&D pantheon, Moradin the Soul Forger crafted the first races from the living stone around his forge. Deities of earth are patient beings, willing to wait for millennia to see their goals fulfilled. Like those of other elements, they often have a neutral alignment com­ ponent. They are strong and deliberate and do not make up their minds quickly, but once they have come to a de­ cision, they are as endlessly stubborn as any stone. They are slow to anger, but once their ire is roused, their retri­ bution is as fierce and sudden as an earthquake. A church of an earth deity preaches that earth is the preeminent element, and that it is the source of all strength and all life. It carries the water, absorbs the wind, and is unharmed by fire. Such groups teach that the earth was the first creation brought forth from the void that preceded creation, and that it will exist long after the races of humans, elves, and even dwarves have passed from the world. The followers of earth deities also believe that complete peace comes only from emulating the soil and stone. Patience, solidity, and resilience are valued highly in such organizations.

Ki

Affiliation Score Criterion Modifier One-Time Character level +1/2 levels Knowledge (nature) 5 or more ranks +1 Knowledge (religion) 5 or more ranks +1 Has a burrow speed +4 Has a neutral alignment component (if the deity has one) +1 Can cast arcane or divine spells that have the earth descriptor +1 Has visited the Elemental Plane of Earth at least once +2 Lacks a neutral alignment component (if the deity has one) -4

A follower of a deity of destruction shows no mercy to its enemies

Multiple Use Remains within the same 10-sq. -mile area for 1 year +2 Explores a new underground or mountainous area +2 Lives in a mountainous region or underground for at least 1 year +1/year Humiliates or defeats a follower of air +1 Holds a position in battle against odds of two to one or worse +2 Successfully defends an item or structure important to the church +4 Casts a spell that has the air descriptor -1 Knowingly associates with creatures of the air subtype -2 Fails to defend an item or structure important to the church -8


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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