Complete Champion - 3.5e

Page 42

build roadside shrines where church members are likely to pass by. Some shrines travel in caravans, constantly moving from one community to another to allow members to see the world. A travel church's doctrine is simple: Live your journey, see what you can, and watch out for bumps along the way. Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Knowledge (geography) 5-9 ranks +1 Knowledge (geography) 10 or more ranks +2 Knowledge (local) 5 or more ranks +1 Knowledge (the planes) 5 or more ranks +1 Gather Information 5 or more ranks +1 Has more than one mode of movement (climb speed, fly speed, or the like) +3/mode Can cast teleport +1 Can cast plane shift +3 Spends more than 1-11 months in a single place* -2 Spends more than 1 year in a single place" -4 * Overlaps for same place. Multiple Use Frees one or more creatures from slavery +1, +1 per additional five creatures Destroys a slave ring +4 Discovers an area never traveled before +8 Discovers an area never traveled before and records the voyage +2 Makes a pilgrimage +1 Converts a new member +1 Spends 1 week or less in a single place for an entire year +3 Knowingly associates with slavers -8 Imprisons or enslaves another creature -15 Affiliation Rank Score 0 3 or lower 1 4-10 2

11-20

3

21-29

4

30 or higher

Title: Benefits and Duties None. Journeyman: Gain a+2 bonus on Knowledge (geography) checks. Wanderer: Gain a+2 bonus on checks made to resist grapple, trip, or bull rush attempts. Life Pilgrim: Once per day, you can use clairaudience/clairvoyance as a spell-like ability (caster level equals your character level). Nomad of Many Worlds: Once per day as a swift action, you can automatically escape from a grapple or any bonds that prevent you from moving freely (such as ropes or manacles). If you were grappled, you move to the nearest 5-foot square of your choice. This is a supernatural ability.

TRICKERY DOMAIN The world is an unforgiving place, and only those who are willing to go to any lengths have a chance to seize power. Deception, lies, and illusion are your stock-in-trade. No foe is a threat that doesn't know where you are, who you are, or what your motives might be.

Deities of trickery are naturally duplicitous. Even when they aren't actively seeking to deceive, they do so out of sheer habit. To them, the line between what is and isn't real is so blurred that reality is merely a state of mind. The world is malleable, and those who best learn to manipulate it find the most success, wealth, and power. This worldview makes many trickster deities jaded, and they most enjoy seeing perfectly hatched deceptions come to fruition—the more complex, the better. Those few who do not see the world as a plaything treat their mortal followers with more compassion. Such a deity delights in a well-executed trick but is less infatuated with power. The church of a trickster deity is unlikely to establish public temples unless its patron is one of the more com­ passionate sorts. But even shrines tucked away in hidden locations never lack for members. Thieves, scoundrels, and criminals of all sorts mutter prayers to trickster deities before jobs. The teachings of a trickery church boil down to one simple rule: Don't get caught. Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Knowledge (religion) 5 or more ranks +1 Bluff, Disguise, or Hide 5-9 ranks +1/skill Bluff, Disguise, or Hide 10 or more ranks +2/skill Can cast 3rd- or 4th-level illusion spells +1 Can cast 5th-level or higher illusion spells +2 Can hide in plain sight +2 Has one or more rogue levels +1 Lacks ranks in Bluff, Disguise, or Hide -2 Multiple Use Avoids combat by deceiving a foe +1/4 creature's CR Successfully feints in combat) +1 Deceives someone into offering a valuable item +1/1, 000 gp value Successfully steals a valuable item +1/1, 000 gp value Avoids getting caught while breaking a major law +2 Converts a new member +1 Exposes the deception of an enemy of the church +1/4 creature's CR Slays an enemy of the church that has a CR within 1 of own character level using only trickery +1/4 creature's CR Slays an enemy of the church that has a CR equal to own character level +3 or more using only trickery +1/2 creature's CR Is caught breaking the law -8 Is caught in a lie -4 Knowingly associates with creatures of lawful alignment -2 Is caught stealing from or deceiving the church -8


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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