Complete Champion - 3.5e

Page 43

Affiliation Rank Score

Title: Benefits and Duties

0

3 or lower

None.

1

4-10

2

11-19

3

20-29

4

30 or higher

Con Artist: Cain a +2 bonus on Bluff checks made to feint in combat. Expert Trickster: Once per day, gain a bonus equal to 1/2 your character level on one Bluff, Disguise, or Hide check. Master of Deception: Effective caster level for illusion or Trickery domain spells increases by 1. Superior Dissembler: As a swift action, you can become invisible (as the invisibility spell) for 1 round/character level per day. The duration need not be consecutive. Deactivating this effect is also a swift action unless ended prematurely. This is a supernatural ability. Followers of trickery take a great deal of joy in the fine arts of deception

WAR DOMAIN Conflict is everywhere. As inevitable as death, it lurks even in places that seem Utopian. And since war cannot be escaped, it should be experienced to the fullest. Revel in conflict, because only in its grip will you know that you are truly alive. Know peace in the absence of all tranquility, and you will find unmatched inner strength. Deities of war embrace the challenges of combat, but they might be less focused on battle than on the broader concept of conflict. The husband and wife having a domestic squabble, the merchant haggling angrily with a customer, and the two mighty armies clashing on a field of battle—a deity of war guides them all. Like protection churches, war churches are often built like fortresses. In fact, many a war temple started as a shrine in the corner of some fort or outpost, then gradually overtook the entire structure as the members of the congregation grew more powerful. A typical church of war maintains a standing military arm housed in barracks adjoining the worship area, plus training yards, stables for cavalry, and a functioning armory and smithy. All war churches teach that conflict is inevitable, but some seek it out more than others, for reasons as varied as the deities they represent. Some war priests view battle as a glorious way to worship their deity; others see martial prowess as a blessing that enables them to defend the less fortunate. Still others see war as a means to obtain more power, in the form of land, servants, and wealth. All glory in any form of conflict, which they see as a momentary conduit to the divine.

Criterion Affiliation Score Modifier One-Time Character level +1/2 levels Knowledge (religion) 5 or more ranks +1 Base attack bonus +5 to +9 +1 Base attack bonus+10 or higher +2 Proficient with all nonexotic armor and shields +1 Proficient with all martial weapons +1 Weapon Focus (any) +1 Lacks proficiency with at least one martial weapon -2 Base attack bonus +4 or lower -3 Multiple Use Razes a stronghold of one of the church's enemies +8 Destroys an enemy of the church in combat +1/4 creature's CR Serves in an army during a war for 1-11 months* +1 Serves in an army during a war for 1 year"" +3 Commands a unit within an army during a major war +2 Commands a unit within an army during a major war and wins a skirmish against an enemy unit with an EL equal to or greater than the EL of own unit +4 Commands an army during a major war +6 Commands an army during a major war and wins +15 Loses a war as commander of an army -20 Loses a skirmish as commander of a smaller unit -6 Fails in combat -2 Fails in combat against a hated foe of the church -4 * Overlaps provided the service is to the same army.


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.