Complete Champion - 3.5e

Page 67

reactions are no different than they would be for other wandering adventurers.

DISCIPLES OF LEGEND LORE Characters who have ranks in Knowledge (history) can research the Disciples of Legend to learn more about them. When a character succeeds on a skill check, the following lore is revealed, including the information from lower DCs. DC 10: The Disciples of Legend are a group who worship a band of ancient heroes. DC 15: The Disciples of Legend study and revere ancient heroes, particularly the legendary Six from Shadow. DC 20: The Disciples of Legend were originally followers of some deity of knowledge. They strive to live in accordance with the example (as they interpret this) of one or more of the Six from Shadow. The Disciples treasure their contacts with churches of the various deities of knowledge, such as Boccob, as well as with arcane guilds and sages. Thus, the best means of contacting the organization is to go through one of these sources. Even those who cannot point directly to a Disciple of Legend might know someone who can.

THE RELIQUARY OF SIX The Reliquary of Six is the central headquarters of the Disciples of Legend. Built over ancient ruins once occupied Cultists of Juiblex called the Fleshless Brethren, it houses the Disciples' library and serves as home to some of its most devoted members. The three secret trapdoors connect to each other, by way of a small underground tunnel, as well as to a secret exit located roughly 100 yards beyond the fortress walls.

Keyed Locations Refer to the accompanying map for each of the following points of interest within the fortress. 1. Main Hall: This heavy door is reinforced with iron and barred on the inside. It is normally barred. Guards stand on duty here at all times. 2. Cloak and Weapons Room: Visitors are permitted (read: required) to store cloaks, coats, weapons, and other gear here. 3. Sitting Room: Guests of the Disciples are often asked to wait here, while meetings are arranged or officials summoned. 4. Dining Hall: Disciples of Legend who dwell within the fortress take their meals here. The smaller table is reserved for guests of the Disciples, should any be present. 5. Watchtowers: These four towers extend upward from the fortress, allowing a clear view of the surrounding coun­ tryside. They are always manned with two guards apiece. The stairs lead to the tower roofs (not shown). 6. Kitchen: Meals are prepared here on several large stoves and spits. 7. Storage: Foodstuffs and other supplies are stored here. The chamber is kept cool through a combination of insulation and minor magics. 8. Barracks: Most of the Disciples who dwell here live in these communal barracks. Each bed contains built-in drawers underneath for storage of personal items. The stairs lead to a second chamber above, identical in layout to this one, for additional living space. 9. Private Quarters: A few of the Disciples' most respected and decorated members are rewarded with private living quarters.


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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