Complete Champion - 3.5e

Page 72

Criterion Affiliation Score Modifier One-Time Character level 1/2 level Knowledge (any) 5-9 ranks +1/skill Knowledge (any) 10 or more ranks +2/skill Skill Focus (Knowledge [any]) +1 Has levels in a class that has at least three Knowledge skills as class skills +1 Can cast 3rd-level or higher divination spells +3 Is a devout and actively practicing worshiper of Boccob, Wee Jas, or knowledge as a principle +1 Has at least one level in the Paragnostic apostle or Paragnostic initiate prestige class +1 Has been a member of the Paragnostic +1, +1 for every Assembly for at least 5 years additional year after 5

THE PARAGNOSTIC ASSEMBLY "Nothing in this world, or any other, is more worthy of worship or more -precious a treasure than knowledge itself. " —Pallavarta Santalieri, Master of the Unturned Page The Paragnostic Assembly is sometimes described as a group of religious fanatics with a scholarly bent, and sometimes as an association of knowledge-seekers with faint reli­ gious overtones, depending on who you ask. In truth, this organization's members are scholars, as faithful as they are educated and as knowledgeable as they are zealous. They whole-heartedly believe that knowledge is the ultimate prize and the ultimate power—beyond riches, beyond magic, beyond the gods themselves.

JOINING THE PARAGNOSTIC ASSEMBLY Those who are already devoted to knowledge or to under­ standing the multiverse most commonly petition for entrance to the Paragnostic Assembly. Such classes include clerics, wizards, archivists™, and the more studious bards and psions. However, members of many other classes, including sorcerers, rogues, and warlocks, make up a significant minority. Even druids, monks, and the occasional canny fighter can be found in the organization's ranks. ENTRY REQUIREMENTS Skills: Any two Knowledge skills, 3 ranks each. Special: Intelligence 13 or Wisdom 13.

The Paragnostic Assembly exists to organize and catalog knowledge, to seek out new information and ancient secrets, and to empower its members through the use of that lore. As seekers of truth, its members are both studious and adventur­ ous. They literally worship knowledge, viewing its acquisition as both self-discovery and holy obligation. When not studying or sharing information, members of this organization spend their time searching for new knowledge through magical experimentation, historical research, or (in the case of most PCs) adventuring.

Multiple Use Has suffered serious injury or other threat on an expedition solely to gather new Lore and Information + Is a high-ranking member of a prestigious university, arcanists' guild, sages' guild, or similar organization (other than the Paragnostic Assembly) +1 Provides the Paragnostic Assembly with a detailed account and analysis of a monster or culture unknown to other members +1 Provides the Paragnostic Assembly with a spell unknown to other members +1 Fails to share a new spell or bit of lore discovered* -8 Fails to pay monthly dues- -2 Fails to turn over the appropriate percentage of treasure to the Assembly* -4 * If one of these events occurs, the character is expelled unless she offers a very convincing explanation and makes proper restitution. The affiliation score modifier applies only if the character manages to retain membership.

Affiliation Rank 0 1

Score 3 or lower 4-10

2

11-15

3

16-22

4

23-29

5

30 or higher

AFFILIATION SPECIFICS The Paragnostic Assembly accepts only those with the brainpower to absorb the knowledge it offers, or the sense to know how to use it. To advance from one rank to the next, you must petition your superiors and provide evidence (in the form of written works, a recounting of accomplishments, and so forth) to indicate your worthiness. If your superiors agree, you are granted the next rank in a formal ceremony held before other members.

PARAGNOSTIC ASSEMBLY BENEFITS The Paragnostic Assembly has contacts in most major govern­ ments, churches, and guilds, and its various archives contain almost every piece of information imaginable. Members who have gained sufficient rank in the organization can benefit

Titles: Benefits and Duties None. Paragnostic Scholar: Gain +1 bonus I on Appraise, Decipher Script, any Knowledge skill, PsicraftEPH, Spellcraft, or TruespeakToM per hour spent researching (maximum +5); see text. Sage of Worldly Matters: Gain a +2 bonus on Diplomacy checks under certain circumstances; see text. Seeker of Unseen Words: Add one of Appraise, Decipher Script, any Knowledge skill, Psicraft, or Spellcraft to class skill list; see text Master of the Unturned Page: Gain +1 bonus on Appraise, Decipher Script, any Knowledge skill, Psicraft, Spellcraft, or Truespeak per hour spent researching (maximum+10); see text. Exalted Philosopher of Paragnostic Truths: Gain mastery of Knowledge skills; see text.

greatly from its connections and holdings. These advantages come at a price, though: You are expected to contribute tim| and money to furthering the Assembly's aims.


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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