Complete Champion - 3.5e

Page 84

HOLT WARDEN "It never ceases to amaze me how wise trees can become simply by standing still for years at a time. No matter how long I study and ponder and fight, I will never be their equal. " —Hasayla, holt warden Holt wardens are the highest spiritual leaders in the Guardians of the Green (see page 68). They provide the religious inspiration for the organization's ongoing struggles, and the Guardians of the Green choose their leaders from this august circle.

Plant Affinity (Ex): You are magically attuned to plants. If you prepare your spells in advance and do not have the spon­ taneous casting ability (as the cleric and druid spellcasting feature, see PH 32 and 35), you can now spontaneously trade prepared spells for spells of an equal or lower level from the Plant domain. If you do have a spontaneous casting ability, you can exchange that one for the ability to cast spontane­ ously from the Plant domain. Once you make that decision, it cannot be reversed. If you do not already have bonus domain spells, you now gain bonus spells from the Plant domain (see the cleric spellcasting feature, PH 32) as if you were a cleric with access to that domain. If you already have domain spells, they are unaffected by this power.

Rebuke Plants (Su): Beginning at 2nd level, you can channel the power of your faith through your holy symbol to rebuke or command plant creatures as though you were a cleric Among the standard classes, those most of your holt warden level rebuking undead. likely to pursue the path of holt war­ See the cleric class feature rebuke undead den are druids and clerics of Ehlonna (PH 33), and the Plant Domain granted pow­ or Obad-Hai. Druids appreciate a holt er (PH 188). warden's spiritual connection with the earth—particularly with plants and trees— Woodland Stride (Ex): Begin­ ning at 2nd level, you can move while clerics pursue this path to find through natural overgrown a more intimate communion with areas at normal speed without nature and its mysteries. damage. See the druid class feature (PH 36). If you already ENTRY have woodland stride, you REQUIREMENTS gain a +10 bonus to your Alignment: Any neutral. land speed. Skills: Knowledge Earth's Communion (nature) 8 ranks, (Sp): At 3rd level, you learn Survival 4 ranks. to heal and replenish your­ Spellcasting: Able to self and others by communing cast 3rd-level divine with the earth once per day. At spells, including the the end of 10 full minutes of1 three lowest-level spells of concentration (as the skill), you are the Plant domain. affected as if by a head spell (PH 239). If Special: Must be chosen as a holt you so choose, you can allow others to sit with warden by the leaders of a band of Guardians of the Green, then serve a you in a circle, holding hands, during your Hasayla, a holt -warden one-year apprenticeship to a Guardian of communion. In that case, you can choose to the Green who has at least five holt warden divide the hit points and other benefits provided by your communion among the people in the circle. You can divide hit points as if you were using the paladin class feature lay CLASS FEATURES on hands (PH 44). Each other benefit of the heal spell can As a holt warden, you draw on the inherent spiritual power affect only one person in the circle, at your direction. Thus, of nature and make that power accessible to the larger only one person can be cured of blindness, and so forth. You spiritual community. Above all else, you are a spiritual do not gain the advantages of any healing benefits that you seeker and guide. distribute to others. You can use this ability twice per day Spellcasting: At each level, you gain new spells per at 5th level, three times per day at 7th level, and four times day and an increase in caster level (and spells known, if per day at 9th level. applicable) as if you had also gained a level in a divine

BECOMING A HOLT WARDEN

spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a holt warden, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Nature Sense (Ex): You gain a +2 bonus on Knowledge (nature) and Survival checks. If you already have nature sense, the bonuses double.

Trackless Step (Ex): Beginning at 3rd level, you cannot be tracked in natural surroundings. See the druid class fea­ ture (PH 36). If you already have trackless step, you instead gain a +4 bonus on Hide and Move Silently checks while in natural surroundings. Venom Immunity (Ex): At 5th level, you gain immunity to all poisons. Whispers of the Forest (Su): When you attain 6th level, the plants, trees, and rocks begin to speak to you, bringing you news wherever you are. Once per day for every three holt


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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