HOLT WARDEN "It never ceases to amaze me how wise trees can become simply by standing still for years at a time. No matter how long I study and ponder and fight, I will never be their equal. " —Hasayla, holt warden Holt wardens are the highest spiritual leaders in the Guardians of the Green (see page 68). They provide the religious inspiration for the organization's ongoing struggles, and the Guardians of the Green choose their leaders from this august circle.
Plant Affinity (Ex): You are magically attuned to plants. If you prepare your spells in advance and do not have the spon taneous casting ability (as the cleric and druid spellcasting feature, see PH 32 and 35), you can now spontaneously trade prepared spells for spells of an equal or lower level from the Plant domain. If you do have a spontaneous casting ability, you can exchange that one for the ability to cast spontane ously from the Plant domain. Once you make that decision, it cannot be reversed. If you do not already have bonus domain spells, you now gain bonus spells from the Plant domain (see the cleric spellcasting feature, PH 32) as if you were a cleric with access to that domain. If you already have domain spells, they are unaffected by this power.
Rebuke Plants (Su): Beginning at 2nd level, you can channel the power of your faith through your holy symbol to rebuke or command plant creatures as though you were a cleric Among the standard classes, those most of your holt warden level rebuking undead. likely to pursue the path of holt war See the cleric class feature rebuke undead den are druids and clerics of Ehlonna (PH 33), and the Plant Domain granted pow or Obad-Hai. Druids appreciate a holt er (PH 188). warden's spiritual connection with the earth—particularly with plants and trees— Woodland Stride (Ex): Begin ning at 2nd level, you can move while clerics pursue this path to find through natural overgrown a more intimate communion with areas at normal speed without nature and its mysteries. damage. See the druid class feature (PH 36). If you already ENTRY have woodland stride, you REQUIREMENTS gain a +10 bonus to your Alignment: Any neutral. land speed. Skills: Knowledge Earth's Communion (nature) 8 ranks, (Sp): At 3rd level, you learn Survival 4 ranks. to heal and replenish your Spellcasting: Able to self and others by communing cast 3rd-level divine with the earth once per day. At spells, including the the end of 10 full minutes of1 three lowest-level spells of concentration (as the skill), you are the Plant domain. affected as if by a head spell (PH 239). If Special: Must be chosen as a holt you so choose, you can allow others to sit with warden by the leaders of a band of Guardians of the Green, then serve a you in a circle, holding hands, during your Hasayla, a holt -warden one-year apprenticeship to a Guardian of communion. In that case, you can choose to the Green who has at least five holt warden divide the hit points and other benefits provided by your communion among the people in the circle. You can divide hit points as if you were using the paladin class feature lay CLASS FEATURES on hands (PH 44). Each other benefit of the heal spell can As a holt warden, you draw on the inherent spiritual power affect only one person in the circle, at your direction. Thus, of nature and make that power accessible to the larger only one person can be cured of blindness, and so forth. You spiritual community. Above all else, you are a spiritual do not gain the advantages of any healing benefits that you seeker and guide. distribute to others. You can use this ability twice per day Spellcasting: At each level, you gain new spells per at 5th level, three times per day at 7th level, and four times day and an increase in caster level (and spells known, if per day at 9th level. applicable) as if you had also gained a level in a divine
BECOMING A HOLT WARDEN
spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a holt warden, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Nature Sense (Ex): You gain a +2 bonus on Knowledge (nature) and Survival checks. If you already have nature sense, the bonuses double.
Trackless Step (Ex): Beginning at 3rd level, you cannot be tracked in natural surroundings. See the druid class fea ture (PH 36). If you already have trackless step, you instead gain a +4 bonus on Hide and Move Silently checks while in natural surroundings. Venom Immunity (Ex): At 5th level, you gain immunity to all poisons. Whispers of the Forest (Su): When you attain 6th level, the plants, trees, and rocks begin to speak to you, bringing you news wherever you are. Once per day for every three holt