3rd—call lightning (DC 17), cure moderate wounds (2), plant growth0, quench (DC 17), sleet storm, speak with plants 2nd—barkskin 0 , hull's strength, cat's grace, flaming sphere (DC 16), heat metal (DC 16), lesser restoration, tree shape 1st—cure light wounds (2), entangle0 (DC 15), faerie fire, goodberry, obscuring mist, produce flame (+12 melee, +13 ranged) 0—cure minor wounds, detect magic, flare (DC 14), guidance, mending, resistance D: Domain spell. Deity: Nature. Domains: Plant. Abilities Str 14, Dex 17, Con 13, Int 13, Wis 19, Cha 16 SQ animal companion, earth's communion 4/day, nature sense, plant affinity, share spells with companion, time less body, trackless step, whispers of the forest 3/day, wild empathy+8 (+4 magical beasts) Feats Brew Potion, Craft Magic Arms and Armor, Leadership, Negotiator, Point Blank Shot, Precise Shot Skills Concentration +9, Diplomacy +23, Heal +10, Hide +3* Knowledge (nature) +23, Knowledge (religion) +3, Listen +11, Move Silently +6* Search +3, Sense Motive +8, Spell craft+19, Spot+11, Survival +14* (+16 aboveground) Possessions combat gear plus +7 hide armor of silent moves, +7 longbow with 20 arrows, ring of minor fire resistance Earth's Communion (Sp) Four times per day, Hasayla can spend 10 full minutes in concentration (as the skill) to gain the benefit of a heal spell (PH 239). If desired, she can share this effect with others, dividing the hit points healed as if she were using the paladin class feature lay on hands (PH 44). Each other benefit of the heal spell can affect only one person in the circle, as she designates. She does not gain the advantages of any healing benefits that she distributes to others. Plant Affinity (Ex) Hasayla can spontaneously trade prepared spells for spells of an equal or lower level from the Plant domain. In addition, she has bonus spells from the Plant domain (see the cleric spellcasting feature, PH 32) as if she were a cleric with access to that domain. Rebuke Plants (Su) Hasayla rebukes or commands plant creatures as though she were a 10th-level cleric rebuking undead. See the cleric class feature rebuke undead (PH 33) and the Plant domain granted power (PH 188). Web of Life (Sp) Once per day, Hasayla can spend 1 full minute singing, chanting, or speaking inspiringly to give every living creature that hears her a +2 bonus to Wisdom for the next ld4 hours. In addition, Hasayla (and each divine spellcaster who hears her) gains back ld4 levels of spells from the list of spells that she had available or prepared at the beginning of the day. Whispers of the Forest (Su) Three times per day, the voices of the forest give Hasayla a short answer to any simple question she poses pertaining to current events in any wilderness area on her land mass. Questions about distant lands require 1 minute per mile of distance to answer. In addition, once per day, she can ask the voices of the forest about a single creature, gaining a +8 insight bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks pertaining to that creature for the rest of the day. When the forest deems an issue particularly important or a creature remarkable, she gains news with out her request. Woodland Stride (Ex) In addition to woodland stride as the druid class feature (PH 36), Hasayla has a +10-foot bonus to her land speed. Skills Hasayla has a +4 bonus on Knowledge (nature) and Survival checks. "--She also has a +2 bonus on Hide, Move Silently, and Survival checks made in natural areas.
Fox C O M P A N I O N
CR —
N Tiny animal Init +4; Senses low-light vision, scent; Listen +6, Spot +6 AC 18, touch 16, flat-footed 14 (+2 size, +4 Dex, +2 natural) hp 13 (2 HD) Fort+5, Ref+7, Will+2 Resist evasion Speed 40 ft. (8 squares) Melee bite+7 (ld3-2) Space 2-1/2 ft.; Reach 0 ft. Base Atk+3; Grp-7 Abilities Str 6, Dex 18, Con 14, Int 2, Wis 14, Cha 6 SQ 2 bonus tricks Feats Weapon Finesse Skills Climb +2, Hide +20, Jump +6, Listen +6, Move Silently +9, Spot +6 Skills A fox has a +4 racial bonus on Climb, Listen, and Spot checks, and a +8 bonus on Hide and Jump checks.
MYTHIC EXEMPLAR "Nobody today can match the great heroes of the epic past. But by following closely in their footsteps, perhaps we can come close!' —Mikolai Laziros, mythic exemplar
Few are as devoted to history as the Disciples of Legend, and none among that august group are as committed to their paragons as the mythic exemplars. True followers—even] worshipers—of the Six from Shadow (see page 65), the mythic exemplars model their skills, their attitudes, and even their lives after those fabled heroes.
BECOMING A MYTHIC EXEMPLAR Because the mythic exemplar prestige class offers a number of "paths, " each modeled on one of the Six from Shadow, it is open to a wide variety of entrants. It is best suited to clerics, fighters, marshals, rangers, rogues, and wizards.
ENTRY REQUIREMENTS Skills: Knowledge (history) 3 ranks, plus any one of the following: Diplomacy 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Knowledge (religion) 7 ranks, I or Move Silently 7 ranks. Special: Any one of the following: base attack bonus +5, able to cast 3rd-level spells, sneak attack +2d6, or ability to grant allies a bonus on attack rolls, saves, or checks as an extraordinary ability. Special: Must be a member of the Disciples of Legend.
CLASS FEATURES The class features of the mythic exemplar vary greatly based on which of the Six from Shadow you choose to follow. You exchange the more general abilities of your previous class for specific, mystical replacements. Thus, while you might lack some of the abilities of a character of your former class at the same level, your dedication to your heroic patron allows you to surpass the abilities of such a character under the proper conditions. Spellcasting: At 2nd, 4th, 6th, and 8th level, you gain new spells per day and an increase in caster level (and spells