Complete Champion - 3.5e

Page 94

foe or another. In most cases, as a follower of Hextor, the ordained champion stands in opposition to the PCs, but in some instances (particularly when the ordained champion is not evil), cooperation to obtain a shared goal is certainly possible. EL 14: Salan Roka is one of Hextor's greatest non-evil champions. As a professional soldier, he gathers strength from the militant discipline that Hextor provides, rather than from conquest and destruction of the weak. Still, as a Hextorworshiper and mercenary, he is likely to be encountered either on the field of battle or in the depths of a magic-filled ruin, likely as a rival of the PCs rather than an ally. SALAN ROKA Male human cleric 9/ordained champion 5 LN Medium humanoid Init +3; Senses Listen +4, Spot +4 Languages Common

CR 14

AC 20, touch 10, flat-footed 20 (-1 Dex, +10 armor, +1 deflection) hp 80 (14 HD) Fort+12, Ref+4, Will+15 Speed 20 ft. (4 squares) in full plate, base speed 30 ft. Melee +1 frost heavy flail +17/+12/+7 (1d10+7/17-20 plus ld6 cold) Base Atk +11; Crp +15 Atk Options Cleave, Power Attack; smite 1/day (+4 attack, +9 damage), smite (+1 attack, +14 damage) Special Actions channel spell, divine bulwark, fist of the gods, holy warrior, modified spontaneous casting, rapid sponta­ neous casting, rebuke undead 8/day (+3, 2d6+15, 14th) Cleric Spells Prepared (CL 12th): 6th—harm (+15 melee touch, DC 20), heal, War domain spell (CL14th) 5th—bleed* (DC 19), righteous might, spell resistance, War domain spell (CL14th) 4th—confound* (DC 18), death ward, neutralize poison, War domain spell (CL 14th) 3rd—cure serious wounds, dispel magic, prayer, searing light (+10 ranged touch), stone shape, War domain spell (CL14th) 2nd—body ward*, death knell (DC 16), resist energy, silence, spiritual weapon, War domain spell (CL 14th) 1st—bane (DC 15), bless, command (DC 15), cure light wounds, divine favor, shield of faith, War domain spell (CL 14th) 0—detect magic, detect poison, guidance, light, resistance, virtue Deity: Hextor. Domains: Destruction, Law, War. Due to her Spontaneous Domains feat (page 62), Roka need not choose domain spells ahead of time. Abilities Str 18, Dex 8, Con 13, Int 10, Wis 18, Cha 12 SQ divine bulwark, continued advancement, modified sponta­ neous casting, rapid spontaneous casting Feats Cleave, Combat Casting, Diehard 6 , Extra Turning, Improved Initiative, Improved Critical (heavy flail), Martial Weapon Proficiency (heavy flail) 6 , Power Attack, Spontaneous Domains--, Weapon Focus (heavy flail) 6 Skills Concentration +18 (+22 casting defensively), Knowl­ edge (arcana) +6, Knowledge (history) +7, Knowledge (religion) +10, Listen +4, Spot +4, Spellcraft +13 Possessions combat gear plus +2 full plate, +7 frost heavy flail, belt of giant's strength +4, cloak of resistance +7, ring of protection +7, boots of speed, holy symbol, 35 gp

Channel Spell (Sp) As a move action, Roka can channel any spell he can cast into his melee weapon. The channeled spell affects the next target he successfully attacks with that weapon (saving throws and spell resistance still apply). Divine Bulwark (Sp) As a swift action, Roka can lose a pre­ pared spell to gain damage reduction with a value equal to 1 + spell level, overcome by chaotic-aligned weapons, for 5 rounds. Fist of the Gods (Sp) As a swift action, Roka can lose a pre­ pared spell to gain a bonus on melee damage rolls equal to the level of the spell for 5 rounds. Holy Warrior (Sp) As a swift action, Roka can spend a daily use of rebuke undead to substitute Wisdom for Strength for the purpose of attack rolls and damage rolls for 5 rounds. Modified Spontaneous Casting Roka spontaneously casts spells from the War domain, rather than cure or inflict spells as normal for clerics. Rapid Spontaneous Casting Spontaneously casting any spell from the War domain requires 1 swift action if its normal casting time is no more than 1 standard action, or a standard action if its normal casting time is 1 full-round action. A spontaneous spell that Roka modifies with a metamagic feat requires only its normal casting time rather than the extra time such a spell normally requires. Smite (Su) As a swift action, Roka can spend a daily use of rebuke undead to turn his next melee attack into a smite attack.

PARAGNOSTIC APOSTLE

"if knowledge is power, omniscience is omnipotence. When we und stand the nature of the world, we become its masters. " —Pallavarta Santalieri, Master of the Unturned Page The Paragnostic apostles are the most devoted of the Para gnostic Assembly (see page 72)—the most erudite of a sect dedicated, mind and soul, to the acquisition of knowledge These eminent scholars use the secrets they've learned to augment their spells, and to shape the world around them it ways that other casters cannot. Knowledge is indeed power and the Paragnostic apostle understands that power better than most.

BECOMING A PARAGNOSTIC APOSTLE Wizards, clerics, and archivists are best suited to this prestige class because of their skills and spellcasting progressions However, bards, druids, sorcerers, favored soulsCD, and warlocks CAr sometimes follow this path as well. A high Intelligence score is essential because of the Knowledge skills required. ENTRY REQUIREMENTS Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks, Knowledge (any other) 5 ranks. Spellcasting: Able to cast 3rd-level spells or use spell-like abilities of equivalent level. Special: Must be a member of the Paragnostic Assembly,

CLASS FEATURES You have mastered the art of modifying your magic based oil what you know. With the proper application of your Knowledge edge skills, you can raise the potency of your spellcasting. !


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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