hp 52 (13 HD) Immune magic sleep effects Fort+7, Ref+3, Will +15 (+17 against enchantments) Speed 20 ft. (4 squares) in breastplate; base speed 30 ft. Melee heavy mace +8/+3 (ld8) Ranged light crossbow +8 (ld8/19-20) Base Atk+8; Crp+8 Atk Options Sudden Empower, Sudden Extend, Sudden Maximize Special Actions turn or rebuke undead 4/day (+3, 2d6+14, 13th) Cleric Spells Prepared (CL 13th, ld20+14 to overcome SR): 7th—legend lore0 (CL 14th), greater scrying (CL 14th) 6th—heal (CL 14th), mislead0 (CL 14th), spiritual guardian* 5th—break enchantment, divine retribution*, flame strike (DC 20), true seeing0 (CL 14th), wall of stone 4th—air walk, dampen magic*, discern lies (DC 19, CL 14th), divination0 (CL 14th), restoration, seed of life* (CL 14th) 3rd—bestow curse (DC 18, CL 14th), clairaudience/clairvoyance0 (CL 14th), daylight, dispel magic, prayer, searing light (+8 ranged touch) 2nd—aid, augury (CL 14th), detect thoughts0 (DC 17, CL 14th), hold person (DC 17), silence, soul ward*, zone of truth (DC 17) 1st—bane (DC 16), bless, command (DC 16), detect secret doors0 (CL 14th), divine favor, entropic shield, sanctuary, shield of faith 0—create water, detect magic (2), light, read magic, resistance D: Domain spell. Deity: Boccob. Domains: Knowledge, Trickery. | Abilities Str 10, Dex 10, Con 10, Int 16, Wis 20, Cha 13 | SQ divine understanding (Knowledge), divine understanding (Trickery), lore +13, mind over body, mind over matter, penetrating insight, use magic devices as a 6th-level wizard Feats Craft Wondrous Item, Skill Focus (Concentration), Sudden EmpowerCAr, Sudden ExtendCAr, Sudden MaximizeCAr Skills Concentration +14, Diplomacy +3, Gather Information +3, Knowledge (arcana) +15, Knowledge (architecture and engineering) +8, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (nature) +6, Knowledge (nobil ity and royalty) +4, Knowledge (religion) +17, Listen +6, Search +4, Spellcraft +14, Spot +6 Possessions +3 breastplate, heavy mace, light crossbow with [ 10 bolts, ring of protection +3, headband of intellect +2, periapt of Wisdom +2, holy symbol Divine Understanding Pallavarta's effective caster level is 14th when she casts spells that appear on the Knowledge or Trickery domain's spell lists. Holy Texts (Ex) Pallavarta's Paragnostic apostle levels stack with her cleric levels for the purpose of turning or rebuk ing undead and level-dependent domain abilities. Lore (Ex) This ability functions as bardic knowledge. Mind over Body Pallavarta's effective caster level is 14th when she casts conjuration (healing) spells or transmuta tion spells that grant ability bonuses or penalties. Mind over Matter (Su) Whenever Pallavarta casts a spell that creates a solid object, its hardness and hit points increase by 2. When she casts a spell that provides an armor bonus, the AC bonus increases by 2. Penetrating Insight Pallavarta gains a +1 bonus on caster I level checks made to overcome spell resistance, or to successfully dispel another caster's spell.
PARAGNOSTIC INITIATE "Magic is only one kind of knowledge. " —Auleric the Swift, Paragnostic initiate Not all who follow the precepts of the Paragnostic Assembly (see page 72) are spellcasters. Melee fighters, archers, and practitioners of mundane skills can also join the eternal hunt for knowledge. Paragnostic initiates, as the most devoted of these seekers are known, are no less dedicated to the hunt for secrets than are the apostles. Initiates, however, tend to focus less on magic and more on other aspects of the world. By combining their knowledge with their other abilities, they learn new ways to apply their skills and can even augment the beneficial magics that others cast upon them.
BECOMING A PARAGNOSTIC INITIATE Rogues, scoutsCA(i, and swashbucklers™ are the most common candidates for the Paragnostic initiate prestige class because of their mobility and access to skills. Fighters and rangers are far from uncommon, however. ENTRY R E Q U I R E M E N T S Skills: Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks, Knowledge (any other) 2 ranks. Special: Base attack bonus +4 or Tumble 7 ranks. Special: Must be a member of the Paragnostic Assembly. TABLE 2 - 8 : T H E P A R A G N O S T I C INITIATE H I T DIE: D8 Base Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +2 +2 +0 Assist casting (penetration), tactical combat 2nd +2 +3 +3 +0 Assist casting (target), tactical combat 3rd +3 +3 +3 +1 Assist casting (distraction), tactical combat Class Skills (6 + Int modifier per level): Balance, Climb, Craft, Decipher Script, Jump, Knowledge (all skills, taken individually), Listen, Profession, Search, Speak Language, Spot, Tumble.
CLASS FEATURES The abilities you gain from this prestige class are designed to enhance the spellcasting of others as well as expand your own combat options. Assist Casting (Ex): You can assist an ally with spellcasting if you have a number of ranks in the appropriate Knowledge skill equal to the level of the spell being cast (minimum l). The table below defines the required skills for each type of ally. Ally Assisted Arcane caster Cleric or paladin Druid or ranger
Knowledge Knowledge Knowledge Knowledge
Skill (arcana) (religion) (nature)
The type of assistance you can render varies with your level.