Complete Champion - 3.5e

Page 97

hp 52 (13 HD) Immune magic sleep effects Fort+7, Ref+3, Will +15 (+17 against enchantments) Speed 20 ft. (4 squares) in breastplate; base speed 30 ft. Melee heavy mace +8/+3 (ld8) Ranged light crossbow +8 (ld8/19-20) Base Atk+8; Crp+8 Atk Options Sudden Empower, Sudden Extend, Sudden Maximize Special Actions turn or rebuke undead 4/day (+3, 2d6+14, 13th) Cleric Spells Prepared (CL 13th, ld20+14 to overcome SR): 7th—legend lore0 (CL 14th), greater scrying (CL 14th) 6th—heal (CL 14th), mislead0 (CL 14th), spiritual guardian* 5th—break enchantment, divine retribution*, flame strike (DC 20), true seeing0 (CL 14th), wall of stone 4th—air walk, dampen magic*, discern lies (DC 19, CL 14th), divination0 (CL 14th), restoration, seed of life* (CL 14th) 3rd—bestow curse (DC 18, CL 14th), clairaudience/clairvoyance0 (CL 14th), daylight, dispel magic, prayer, searing light (+8 ranged touch) 2nd—aid, augury (CL 14th), detect thoughts0 (DC 17, CL 14th), hold person (DC 17), silence, soul ward*, zone of truth (DC 17) 1st—bane (DC 16), bless, command (DC 16), detect secret doors0 (CL 14th), divine favor, entropic shield, sanctuary, shield of faith 0—create water, detect magic (2), light, read magic, resistance D: Domain spell. Deity: Boccob. Domains: Knowledge, Trickery. | Abilities Str 10, Dex 10, Con 10, Int 16, Wis 20, Cha 13 | SQ divine understanding (Knowledge), divine understanding (Trickery), lore +13, mind over body, mind over matter, penetrating insight, use magic devices as a 6th-level wizard Feats Craft Wondrous Item, Skill Focus (Concentration), Sudden EmpowerCAr, Sudden ExtendCAr, Sudden MaximizeCAr Skills Concentration +14, Diplomacy +3, Gather Information +3, Knowledge (arcana) +15, Knowledge (architecture and engineering) +8, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (nature) +6, Knowledge (nobil­ ity and royalty) +4, Knowledge (religion) +17, Listen +6, Search +4, Spellcraft +14, Spot +6 Possessions +3 breastplate, heavy mace, light crossbow with [ 10 bolts, ring of protection +3, headband of intellect +2, periapt of Wisdom +2, holy symbol Divine Understanding Pallavarta's effective caster level is 14th when she casts spells that appear on the Knowledge or Trickery domain's spell lists. Holy Texts (Ex) Pallavarta's Paragnostic apostle levels stack with her cleric levels for the purpose of turning or rebuk­ ing undead and level-dependent domain abilities. Lore (Ex) This ability functions as bardic knowledge. Mind over Body Pallavarta's effective caster level is 14th when she casts conjuration (healing) spells or transmuta­ tion spells that grant ability bonuses or penalties. Mind over Matter (Su) Whenever Pallavarta casts a spell that creates a solid object, its hardness and hit points increase by 2. When she casts a spell that provides an armor bonus, the AC bonus increases by 2. Penetrating Insight Pallavarta gains a +1 bonus on caster I level checks made to overcome spell resistance, or to successfully dispel another caster's spell.

PARAGNOSTIC INITIATE "Magic is only one kind of knowledge. " —Auleric the Swift, Paragnostic initiate Not all who follow the precepts of the Paragnostic Assembly (see page 72) are spellcasters. Melee fighters, archers, and practitioners of mundane skills can also join the eternal hunt for knowledge. Paragnostic initiates, as the most devoted of these seekers are known, are no less dedicated to the hunt for secrets than are the apostles. Initiates, however, tend to focus less on magic and more on other aspects of the world. By combining their knowledge with their other abilities, they learn new ways to apply their skills and can even augment the beneficial magics that others cast upon them.

BECOMING A PARAGNOSTIC INITIATE Rogues, scoutsCA(i, and swashbucklers™ are the most common candidates for the Paragnostic initiate prestige class because of their mobility and access to skills. Fighters and rangers are far from uncommon, however. ENTRY R E Q U I R E M E N T S Skills: Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks, Knowledge (any other) 2 ranks. Special: Base attack bonus +4 or Tumble 7 ranks. Special: Must be a member of the Paragnostic Assembly. TABLE 2 - 8 : T H E P A R A G N O S T I C INITIATE H I T DIE: D8 Base Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +2 +2 +0 Assist casting (penetration), tactical combat 2nd +2 +3 +3 +0 Assist casting (target), tactical combat 3rd +3 +3 +3 +1 Assist casting (distraction), tactical combat Class Skills (6 + Int modifier per level): Balance, Climb, Craft, Decipher Script, Jump, Knowledge (all skills, taken individually), Listen, Profession, Search, Speak Language, Spot, Tumble.

CLASS FEATURES The abilities you gain from this prestige class are designed to enhance the spellcasting of others as well as expand your own combat options. Assist Casting (Ex): You can assist an ally with spellcasting if you have a number of ranks in the appropriate Knowledge skill equal to the level of the spell being cast (minimum l). The table below defines the required skills for each type of ally. Ally Assisted Arcane caster Cleric or paladin Druid or ranger

Knowledge Knowledge Knowledge Knowledge

Skill (arcana) (religion) (nature)

The type of assistance you can render varies with your level.


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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