Dragonomicon - 3.5e

Page 131

620_17668_DraconomiconA.qxd 9/8/03 4:13 PM Page 131

Table 3–9: The Hoardstealer Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Darkvision +30 ft., trapfinding Hide from dragons 1/day Trap sense +2, deep pockets Treasure dowsing 1/day Darkvision +60 ft. Trap sense +4,hide from dragons 2/day Treasure dowsing 2/day Skill mastery Darkvision +90 ft., trap sense +6 Treasure dowsing 3/day, hide from dragons 3/day

the hoardstealer must have an Intelligence score of at least 10 + the spell’s level, so a hoardstealer with an Intelligence of 10 or lower cannot cast these spells. Hoardstealer bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the hoardstealer’s Int modifier. When the hoardstealer gets 0 spells of a given level (for instance, 1st-level spells for a 1st-level hoardstealer), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The hoardstealer’s spell list appears below. A hoardstealer casts spells just as a wizard does. Darkvision (Su): At 1st level, a hoardstealer gains darkvision with a range of 30 feet, or the range of his existing darkvision improves by 30 feet if he already has the ability. At 5th level and at 9th level, the range of the hoardstealer’s darkvision extends another 30 feet, to a maximum of +90 feet at 9th level. Trapfinding (Ex): Like a rogue, a hoardstealer can use the Search skill to locate traps when the task has a DC higher than 20. He may also use the Disable Device skill to disarm a magic trap. A hoardstealer who beats a trap’s DC by 10 or more can study a trap, figure out how it works, and bypass it (with his party) without disarming it. Hide from Dragons (Sp): A 2nd-level hoardstealer can cast hide from dragons on himself once per day. This functions as the spell of the same name (see page 113), except that it only affects the hoardstealer and lasts for only 1 round per level. At 6th level, the hoardstealer may use this ability twice per day. At 10th level, he may use it three times per day. Trap Sense (Ex): Starting at 3rd level, a hoardstealer gains an intuitive sense that alerts him to danger from traps, giving him a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks by traps. At 6th level these bonuses rise to +4, and at 9th level to +6. These bonuses stack with trap sense bonuses gained from other classes. Deep Pockets (Su): Once per day, a 3rd-level hoardstealer can turn any container—from a waistcoat pocket to a backpack to a barrel—into the equivalent of a bag of holding. The container’s weight remains the same, but it becomes capable of holding up to 10 cubic feet (or 100 pounds) of material per level. The duration of this effect is 1 hour per level. If the effect ends prematurely (such as by being dispelled), everything within the container spills out onto the floor.

—— Spells per Day —— 1st 2nd 3rd 4th 0 — — — 1 — — — 1 0 — — 1 1 — — 1 1 0 — 1 1 1 — 2 1 1 0 2 1 1 1 2 2 1 1 2 2 2 1

Treasure Dowsing (Su): Once per day, a 4th-level hoardstealer can concentrate (a full-round action) to detect the location of the largest mass of metal or minerals within a range of 10 feet per level. If the hoardstealer concentrates on a specific metal or mineral (such as gold or diamonds), he detects the location of each such deposit within range. This is otherwise identical to the effect of a rod of metal and mineral detection (see page 236 of the Dungeon Master’s Guide). At 7th level, the hoardstealer may use this ability twice per day. At 10th level, he may use it three times per day. Skill Mastery (Ex): At 8th level, a hoardstealer may select a number of skills equal to 3 + his Int modifier. When making a skill check with one of these skills, the hoardstealer may take 10 even if stress and distractions would normally prevent him from doing so. He becomes so certain in his ability that he can use his skill reliably under adverse conditions, such as when an angry dragon pursues him down a tunnel.

CHAPTER 3:

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

THE PLAYER’S PERSPECTIVE

Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Hoardstealer Spell List Hoardstealers choose their spells from the following list. 1st Level: detect magic, detect secret doors, expeditious retreat, ghost sound, identify, Tenser’s floating disk, Nystul’s magic aura, read magic, unseen servant. 2nd Level: cat’s grace, knock, invisibility, locate object, resist energy, spider climb. 3rd Level: arcane sight, clairaudience/clairvoyance, dispel magic, protection from energy, shrink item. 4th Level: arcane eye, dimension door, freedom of movement, hide from dragons*. *New spell detailed on page 106.

INITIATE OF THE DRACONIC MYSTERIES Not all who explore the mysterious powers of dragons do so out of heritage or religious faith. Some become students of knowledge that leads to greater power. Most initiates of the draconic mysteries are monks, though some fighters follow the path as well. In rare cases, barbarians, rangers, or rogues have been known to become initiates. NPC initiates may gather in quiet places of study to share their learning and practice their techniques. Or they may test their powers in the field, either alone or with others who respect their ways. Regardless of her company, the initiate of the draconic mysteries remains a strange and

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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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