Dragonomicon - 3.5e

Page 153

620_17668_DraconomiconA.qxd 9/8/03 4:43 PM Page 153

EARTH DRAKE Large Dragon (Earth) Hit Dice: 12d12+48 (129 hp) Initiative: +0 Speed: 20 ft. (4 squares), burrow 20 ft., fly 60 ft. (poor) Armor Class: 21 (–1 size, +12 natural), touch 9, flatfooted 21 Base Attack/Grapple: +12/+22 Attack: Bite +17 melee (2d6+6) Full Attack: Bite +17 melee (2d6+6) and 2 claws +15 melee (1d8+3) and tail slap +15 melee (1d8+9) Space/Reach: 10 ft./5 ft. Special Attacks: Tremor, earth mastery Special Qualities: Darkvision 60 ft., immunity to magic

CHAPTER 4:

Combat Air drakes use their airborne speed and maneuverability to their advantage, employing Flyby Attack to strike at slower-moving opponents. They prefer to sneak up on targets that appear weak, injured, or defenseless. They can also hover in place, kicking up a blinding sandstorm to hamper their foes. Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against an air drake. Blinding Sandstorm (Ex): If an air drake hovers close to the ground in an area with lots of loose debris (such as a sandy desert), the draft from its wings creates a hemispherical cloud with a radius of 30 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of nonmagical origin. The cloud obscures vision, and creatures caught within are blinded while inside it and for 1 round after emerging. Those caught in the cloud must succeed on a DC 14 Concentration check to cast a spell. The air drake is not immune to this effect, though its Blind-Fight feat compensates somewhat. Gaseous Form (Su): Once per day, an air drake can assume gaseous form as the spell (caster level equals drake’s HD). Skills: Air drakes have a +4 racial bonus on Move Silently checks. *They have a +4 racial bonus on Hide checks when airborne in temperate or warm desert environments.

sleep effects and paralysis, low-light vision, tremorsense 60 ft. Saves: Fort +12, Ref +10, Will +9 Abilities: Str 23, Dex 10, Con 19, Int 6, Wis 12, Cha 9 Skills: Bluff + 15, Climb +21, Diplomacy +1, Hide +15*, Intimidate +1, Listen +18, Search +13, Spot +18 Feats: Alertness, Flyby Attack, Lightning Reflexes, Multiattack, Power Attack Environment: Temperate mountains Organization: Solitary, pair, or cluster (3–6) Challenge Rating: 11 Treasure: Standard Alignment: Usually lawful neutral Advancement: 13–19 HD (Large); 20–29 HD (Huge); 30–36 HD (Gargantuan) Level Adjustment: +3

NEW MONSTERS

Air drakes are temperamental and cowardly, lording over those weaker than themselves but fleeing more powerful threats. An air drake’s scales are sandy brown, the better to blend in with the desert below. Its underbelly shades to a light blue, making it difficult to spot by viewers on the ground. The drake’s teeth are needle-sharp, as are its claws. Air drakes often clash with dragonnes, since the two prefer similar lairs and often fight over territory. Air drakes generally flee from copper dragons or blue dragons unless they can ambush a small one or poach eggs from an unguarded nest. Air drakes speak Draconic and Auran in a susurrant tone, often slurring words together or mixing the languages unintentionally.

Earth drakes are ponderous creatures, slow of speech and action. When roused, though, they are fearsome to behold. An earth drake’s hide is brownish gray and craggy in texture, helping it to blend with its natural surroundings. Its claws are short and sturdy, helping it to burrow through the earth. Its green eyes glisten like emeralds. Earth drakes lair underground, often in vaulted caverns that allow them to spread their wings when desired. They prefer gems as treasure, and their low Intelligence occasionally leaves them susceptible to crafty characters who attempt to trade relatively low-value gemstones for valuable items or information. Earth drakes speak both Draconic and Terran, but slowly, with occasional pauses in speech that give evidence of their low intellect. Combat Unlike other drakes, earth drakes prefer to remain landbound, only using flight to escape from danger. When faced with multiple opponents, an earth drake begins combat with its tremor ability, and then attacks fallen targets. Because of its poor eyesight (compared to other drakes), it relies on tremorsense to keep track of opponents. Earth Mastery (Ex): An earth drake gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the drake takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Tremor (Su): Once per day, an earth drake can cause a tremor at a point where it touches the ground. All creatures standing on the ground within 60 feet of the drake must make a DC 20 Reflex save or fall down. Airborne or waterborne creatures don’t suffer any ill effects, and the tremor doesn’t deal any structural damage. Skills: Earth drakes have a +4 racial bonus on Hide checks. *They have an additional +4 racial bonus on Hide checks when in rocky environments (such as mountain terrain or underground).

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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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