Dragonomicon - 3.5e

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620_17668_DraconomiconA.qxd 9/9/03 1:38 PM Page 167

Half-Dragon Immunities and Resistances Dragon Variety Amethyst Battle Brown Chaos Crystal Deep

Lung Half-Dragons Dragon Variety Chiang lung Li lung Lung wang Pan lung Shen lung T’ien lung Tun mi lung Yu lung

Special Abilities Water breathing, cause rain (see text) Roar (see text), burrow 10 ft. Water breathing, immunity to fire, cone of steam (fire) breath weapon (6d10, DC 18) Water breathing, water fire (see text) Water breathing, immunity to electricity and poison, water fire (see text) Water breathing, cone of fire breath weapon (6d10; DC 18) Water breathing, air and water immunity Water breathing

the water fire is dispelled by fire, the half-dragon can’t activate the ability again for 2d6 minutes.

HOARD SCARAB A hoard scarab is an eyeless, beetlelike creature that hides in piles of treasure. Thanks to its size and its silver or golden shell, it looks much like a coin when dormant (though close observation reveals its nature). A swarm resembles a pile of gold and silver pieces. Hoard scarabs are often found hidden among the treasure of a dragon (hence their name). They often live in a symbiotic relationship with a dragon, keeping the wyrm’s scales clean of troublesome vermin (the dragon’s natural armor keeps it safe from the scarab’s burrow ability). Hoard scarabs are unintelligent and cannot speak or understand any languages.

CHAPTER 4:

Radiant Rust Sapphire Shadow Song Styx Tarterian Topaz

An individual hoard scarab seeks to burrow into its target’s flesh. However, hoard scarabs prefer to attack en masse, swarming over a target and chewing it apart. Burrow (Ex): If a hoard scarab hits a Small or larger living creature with a bite attack (or if a hoard scarab swarm hits with its swarm attack), on its next turn it can attempt to burrow into the target’s flesh. The target may attempt a Reflex save (DC 11 for an individual scarab, or DC 14 for a swarm) to prevent the hoard scarab from burrowing in (a helpless creature can’t prevent the burrowing). If the save fails, each round thereafter the target takes 1d2 points of Constitution damage (from an individual scarab) or 2d4 points of Constitution damage (from a swarm of scarabs). A hoard scarab doesn’t leave a target until the target is dead. Once a hoard scarab has burrowed into its target, it can be destroyed by any effect that would cure a disease, such as remove disease or heal. (A single spell eliminates all burrowing hoard scarabs, though it gives no protection against further burrowings.) Creatures with immunity to disease, as well as those with a natural armor bonus (including enhancement) of +3 or better, are immune to a hoard scarab’s burrowing attack. Distraction (Ex): Any living creature vulnerable to the swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round (Fortitude DC 14 negates). Even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using any skill involving patience and concentration requires a DC 20 Concentration check. The save DC is Constitution-based. Swarm Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A hoard scarab swarm is immune to all weapon damage. Reducing a swarm to 0 hit points or fewer causes the swarm to break up, though damage taken until that point does not degrade its

NEW MONSTERS

Emerald Ethereal Fang Howling Oceanus Pyroclastic

Immunity or Resistance Immunity to poison Immunity to sonic Immunity to acid Immunity to confusion/insanity Immunity to cold Immunity to charms, resistance to cold 10 and fire 10 Immunity to sonic None None Immunity to sonic Immunity to electricity Immunity to fire or sonic (50% chance for either) None None Immunity to electricity Immunity to energy drain Immunity to electricity and poison Immunity to disease and poison None Immunity to cold

COMBAT

Hoard scarab

167


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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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