Dragonomicon - 3.5e

Page 17

620_17668_DraconomiconA.qxd 9/5/03 4:26 PM Page 17

their share of ghostly dragons, adding a new element of danger for trespassers.

DRACOLICHDOM

“You want to live a long and profitable life? Then don’t try to sneak past a dragon!” —Lidda, advising a young rogue

Dragons have vision superbly adapted to hunting. They enjoy excellent depth perception, which allows them to judge distances with great accuracy, and they have outstanding peripheral vision as well. Dragons can perceive motion and detail at least twice as well as a human in daylight, and their eyes adapt quickly to harsh light and glare. A dragon can stare at the sun on a clear summer day and suffer no loss of vision. Eagles and other birds of prey can perform similar visual feats. Such creatures often have poor night vision—and it may be this fact that leads some scholars to conclude that dragons don’t see well in the dark. In fact, dragons see exceedingly well in dim light. In moonlight, dragons see as well as they can in sunlight. In even dimmer light, a dragon sees four times as far as a human can under similar conditions. Dragons can even see with no light at all. When any illumination is present, a dragon sees in color. Its ability to discern hues is at least as good as a human’s. In the absence of light, a dragon’s vision is black-and-white.

CHAPTER 1:

DRAGON SENSES “Dragons don’t see very well in the dark. They don’t hear so well, either.” —The late Aylmer Dapynto, erstwhile sage and dragon hunter

VISION ALL ABOUT DRAGONS

Some evil dragons enlist the aid of others to cheat death. The dragon and its servants create an inanimate object, called a phylactery, that will hold the dragon’s life force. Next, a special brew is prepared for the dragon to consume. The potion is a lethal poison that slays the dragon for which it was prepared without fail. Upon the death of the dragon, its spirit transfers itself to the phylactery. From the phylactery, the spirit can occupy any dead body that lies close by, including its own former body. If the body it currently inhabits is destroyed, the spirit returns to the phylactery, and from there it can occupy a new body. See the Dracolich entry, page 146, for details on the results of this process.

Like any predatory creature, a dragon has acute senses. These remarkable senses become even better as a dragon grows and ages, mostly because a dragon’s mind becomes ever more perceptive as the centuries pass. A dragon’s eyes, ears, and nose may not become any more sharper with age, but the dragon’s prodigious intellect can sift increasing amounts of information from its environment.

pqqqqrs RULES: DRAGON SIGHT As noted in the Monster Manual, dragons see extremely well in all lighting conditions. In normal light, a dragon sees twice as well has a human. In game terms, this means that a dragon can detect the presence of a potential encounter at twice the distance given in the Dungeon Master’s Guide (see Stealth and Detection in a Forest, page 87, and other similar sections). Also, when a dragon makes a Spot check, it takes only half the penalty for distance: a –1 penalty per 20 feet of distance rather than the standard –1 per 10 feet of distance. In dim light, a dragon sees four times as well as a human. The dragon’s low-light vision is exactly like that of other creatures with the low-light ability, except that the dragon sees four times as far when using artificial illumination. For example, from a dragon’s point of view a light spell produces bright illumination in a 40-foot radius around the affected object and dim light for an additional 40 feet. In complete darkness, a dragon relies on darkvision and blindsense. Both are exactly like the standard abilities, except for the dragon’s exceptional range: 120 feet for darkvision and 60 feet for blindsense. In addition to their superior visual apparatus, dragons commonly have ranks in the Spot skill.

RULES: DRAGON SCENT Despite their excellent sense of smell, dragons do not have the scent special ability and do not gain the game benefits of

that ability, except to the extent that this sense contributes to their blindsense.

RULES: DRAGON HEARING A dragon’s ability to perceive ultrasonic or subsonic frequencies is no better than a human’s. Dragons commonly have ranks in the Listen skill, and given their enormous number of skill points many hear much better than typical humans.

RULES: HOVER AND WINGOVER Hovering is a move action, which means a dragon also can use its breath weapon, cast a spell, use a spell-like ability, or make a melee attack while hovering (but not with a wing or its tail). If a dragon does not attack during a round when it hovers, it can instead move at half speed it any direction it likes, including straight up, straight down, or backward, no matter what its maneuverability rating is. When a dragon stops hovering, it can turn in place and resume ordinary flight in any direction in which it could normally fly. For example, if a dragon were flying north when it stopped to hover, it could turn around and fly south afterward. It still could not fly straight up or down or fly in any other manner that its maneuverability rating does not allow. A dragon can perform a wingover as a free action while flying. Performing a wingover consumes 10 feet of flying movement. A dragon cannot hover or gain altitude in the same round that it performs a wingover.

pqqqqrs

17


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.