Dragonomicon - 3.5e

Page 175

620_17668_DraconomiconA.qxd 9/9/03 1:40 PM Page 175

Combat A tundra landwyrm lies motionless a few feet beneath the surface of the ground, relying on its tremorsense to warn it of prey. It scatters targets with its frightful presence, then grapples a single creature and attempts to drain its blood. Blood Drain (Ex): If a tundra landwyrm gets a hold on a living foe, it can drain blood with a successful grapple check. Each successful grapple check deals 1d6 points of Constitution damage to its target. A single landwyrm can deal as many points of Constitution damage in a day as it has Hit Dice. Frightful Presence (Ex): 120-ft. radius, HD 23 or fewer, Will DC 23 negates. Improved Grab (Ex): To use this ability, a tundra landwyrm must hit a creature of its size or smaller with a claw attack. If it gets a hold, it can attempt to draw blood. It can also attempt to start a grapple as a free action without provoking an attack of opportunity. Snatch (Ex): Against Small or smaller creatures, bite for 2d8+8/round or claw for 2d6+4/round. Cold Adaptation (Ex): Tundra landwyrms take no nonlethal damage from exposure to low temperatures (though this ability doesn’t affect normal cold-based damage). They suffer no ill effects (such as penalties on Spot checks) from snow or sleet and can walk across icy surfaces without needing to make a Balance check. Skills: *Tundra landwyrms have a +4 racial bonus on Hide checks when in cold desert or plains environments. This bonus on Hide checks increases to +8 when the landwyrm is immobile.

Large Dragon Hit Dice: 12d12+48 (126 hp) Initiative: +5 Speed: 60 ft., swim 30 ft. Armor Class: 22 (–1 size, +1 Dex, +12 natural), touch 10, flat-footed 21 Base Attack/Grapple: +12/+20 Attack: Bite +15 melee (2d6+4/19–20); or claw +13 melee (1d8+2 plus 1 Con) Full Attack: Bite +15 melee (2d6+4/19–20) and 2 claws +13 melee (1d8+2 plus 1 Con) Space/Reach: 10 ft./5 ft. Special Attacks: Frightful presence, obscuring mist, wounding Special Qualities: Blindsense 60 ft. Saves: Fort +12, Ref +9, Will +11 Abilities: Str 19, Dex 12, Con 18, Int 13, Wis 17, Cha 16 Skills: Bluff +14, Diplomacy +5, Escape Artist +12, Gather Information +5, Hide +9*, Intimidate +15, Jump +16, Knowledge (local) +7, Knowledge (Underdark) +12, Move Silently +20*, Sense Motive +14, Survival +13, Swim +4 Feats: Improved Critical (bite), Improved Initiative, Multiattack, Stealthy, Track Environment: Underground Organization: Solitary, pair, or clutch (3–6) Challenge Rating: 8 Treasure: Standard Alignment: Usually lawful evil Advancement: 13–19 HD (Large); 20–31 HD (Huge); 31–36 HD (Gargantuan) Level Adjustment: +2

CHAPTER 4:

The blood-drinking tundra landwyrm spends much of its life in semihibernation, burrowed under the icy ground in wait for prey to happen by. The scales of a tundra landwyrm are dirty ivory. It has short, stubby claws that help it dig through the frozen earth. Its roar sounds like the bark of an angry sea lion. A tundra landwyrm prefers mammalian prey, such as caribou or even polar bears. The creatures occasionally tangle with white dragons or frost worms. Any offering of live or recently killed animals can sway a tundra landwyrm’s opinion. Tundra landwyrms speak Draconic and Common.

UNDERDARK LANDWYRM

NEW MONSTERS

Abilities: Str 27, Dex 10, Con 22, Int 9, Wis 13, Cha 12 Skills: Diplomacy +13, Gather Information +3, Hide +16*, Knowledge (local) +21, Knowledge (nature) +21, Listen +31, Sense Motive +9, Spot +17, Survival +23 Feats: Blind-Fight, Cleave, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Snatch, Stealthy, Track Environment: Cold plains Organization: Solitary, pair, or cluster (3–6) Challenge Rating: 14 Treasure: Standard Alignment: Usually neutral Advancement: 25–31 HD (Huge); 32–39 HD (Gargantuan); 40–48 HD (Colossal) Level Adjustment: —

The Underdark landwyrm, or cave dragon, spends its entire existence in darkness, making evil plans and sowing death. The creature’s hide is dark gray, to match its subterranean environment. Its vision and hearing are extraordinarily poor, though it makes up for this disadvantage with other sensory capabilities. Underdark landwyrms often keep elaborate lairs that take advantage of their natural surroundings, such as chasms or lakes. They can sometimes be swayed by gifts of magic. Underdark landwyrms speak Draconic, Undercommon, and Common. Combat An Underdark landwyrm relies on its blindsense to sense nearby prey. Once it detects a victim, it uses obscuring mist to cloak its quiet approach, and then bursts into view with frightful presence. It often retreats from battle after injuring opponents, relying on the wounds inflicted upon its prey to further weaken them. Blindsense (Ex): An Underdark landwyrm’s extraordinary powers of scent and echolocation allow it to pinpoint the location of any living creature within 60 feet. Frightful Presence (Ex): 60-ft. radius, HD 11 or fewer, Will DC 19 negates.

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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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