620_17668_DraconomiconA.qxd 9/9/03 2:09 PM Page 192
NEW MONSTERS
CHAPTER 4:
Shadow Dragon Abilities by Age Age Speed Initiative AC Special Abilities Wyrmling 80 ft., fly 150 ft. (average) +0 19 (+2 size, +7 natural) Energy drain immunity Very young 80 ft., fly 150 ft. (average) +0 21 (+1 size, +10 natural) Shadow blend Young 80 ft., fly 150 ft. (average) +0 24 (+1 size, +13 natural) — Juvenile 80 ft., fly 150 ft. (poor) +0 26 (+16 natural) Mirror image Young adult 80 ft., fly 150 ft. (poor) +0 29 (+19 natural) Damage reduction 5/magic Adult 80 ft., fly 150 ft. (poor) +0 31 (–1 size, +22 natural Dimension door Mature adult 80 ft., fly 150 ft. (poor) +0 34 (–1 size, +25 natural) Damage reduction 10/magic Old 80 ft., fly 150 ft. (poor) +0 36 (–2 size, +28 natural) Nondetection Very old 80 ft., fly 150 ft. (poor) +0 39 (–2 size, +31 natural) Damage reduction 15/magic Ancient 80 ft., fly 150 ft. (poor) +0 42 (–2 size, +34 natural) Shadow walk Wyrm 80 ft., fly 150 ft. (clumsy) +0 43 (–4 size, +37 natural) Damage reduction 20/magic Great wyrm 80 ft., fly 150 ft. (clumsy) +0 46 (–4 size, +40 natural) Create shadows *Can also cast cleric spells and those from the Chaos, Evil, and Trickery domains as arcane spells.
Spell-Like Abilities: 3/day—mirror image, nondetection; 2/day—dimension door; 1/day—shadow walk.
SR 12 13 15 17 20 22 25 27 28 30 31 33
Armor Class: 12 (–2 size, +4 natural), touch 8, flat-footed 12 Base Attack/Grapple: +22/+38 Attack: Bite +28 melee (2d8+8) Full Attack: Bite +28 melee (2d8+8) and 2 claws +23 melee (2d6+4) and 2 wings +23 melee (1d8+4) and tail slap +23 Skeletal dragons are created via the animate dead spell and melee (2d6+12) function as normal skeletons in most ways, though they Space/Reach: 15 ft./10 ft. (15 ft. with bite) retain a few of their draconic abilities and qualities even Special Attacks: Frightful presence Special Qualities: Blindsense 60 ft., damage reduction after death. Despite a skeletal dragon’s loss of sentience, the 5/bludgeoning, immunity to acid and cold, keen senses, pinpoints of red light smoldering in its eye sockets betray spell resistance 21, undead traits the spark of unlife that still exists. Saves: Fort +13, Ref +13, Will +13 Like typical skeletons, skeletal dragons do only what they Abilities: Str 27, Dex 10, Con —, Int —, Wis 10, Cha 14 are ordered to do. They can draw no conclusions of their Feats: Improved Initiative own and take no initiative. Necromancers particularly prize Environment: Warm mountains skeletal dragons, because they make formidable guardians. Organization: Any They are sturdier than a typical skeleton of their size, and Challenge Rating: 7 their added qualTreasure: None ities strike Alignment: terror into Skeletal black dragon Always neutral would-be intruders. Advancement: 23–24 HD (Huge) Powerful draconic Level Adjustment: — spellcasters have even been known A skeletal black dragon to animate the takes on a new level of skeletons of horror in undeath. their fallen Lizardfolk adepts rivals or, in the case of and clerics often particularly vile draganimate skeletal black dragons to proons, family memtect their tribes. bers who have passed away. Combat A skeletal black dragon possesses SAMPLE SKELETAL DRAGON none of the craftiness it had in life. It merely attacks as its This example uses a mature adult master has ordered. Its blindblack dragon as the base dragon. sense and keen senses make it an excellent guardian. Skeletal Mature Adult Black Dragon Frightful Presence (Ex): Huge Undead This skeletal black dragon Hit Dice: 22d12+22 (165 hp) can unsettle foes withInitiative: +4 in 210 feet with its Speed: 60 ft. (12 squares) mere presence,
SKELETAL DRAGON
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Caster Level — — — 1st 3rd 5th 7th 9th 11th 13th 15th 17th