620_17668_DraconomiconA.qxd 9/9/03 2:10 PM Page 195
CHAPTER 4:
NEW MONSTERS
to separate the combatants from one another, then softens Vampiric Mature Adult Red up the remaining opponents with call lightning, ice Dragon storm, and shout. If it has time to prepare, Huge Undead Storm drake it may use control winds or control Hit Dice: 25d12+100 weather to create a setting (262 hp) more conducive to its Initiative: +3 victory. It doesn’t hesiSpeed: 40 ft. (8 squares), tate to flee if outfly 150 ft. (poor) matched, using either Armor Class: 37 (–2 size, gaseous form or (if +3 Dex, +26 natural), touch 11, pursued) wind walk flat-footed 34 to escape. Base Attack/Grapple: +25/+46 Breath Weapon Attack: Bite +38 melee (Su): A storm drake (2d8+13) has one type of breath Full Attack: Bite +36 weapon, a 60-foot cone melee (2d8+13) and 2 of wind usable once every claws +31 melee 1d4 rounds. This attack pro(2d6+6) and 2 wings duces the equivalent of tor+31 melee (1d8+6) nado -strength winds (see and tail slap +31 Table 3–24 on page 95 of melee (2d6+19) the Dungeon Master ’s Space/Reach: 15 ft./10 Guide). Those in the ft. (15 ft. with bite) cone may attempt DC Special Attacks: Blood drain, 30 Fortitude saves to breath weapon, charm, create resist the effect. spawn, domination, energy drain, improved Gaseous Form (Su): A storm snatch, spells, spell-like abilities drake can assume gaseous form at Special Qualities: Blindsense 60 ft., damage reduction will as a standard action. While gaseous, the drake has a fly 10/magic, darkvision 120 ft., fast healing 5, immunity to speed of 60 feet (perfect) and is unaffected by wind of any fire, keen senses, resistance to cold 20 and electricity 20, kind. It can’t attack or use its breath weapon while gaseous, spell resistance 23, turn resistance +4, undead traits, but it can use spell-like abilities normally. This ability is othvampiric weaknesses erwise identical with the gaseous form spell. Saves: Fort +14, Ref +17, Will +16 Snatch (Ex): Against Medium or smaller creatures, bite Abilities: Str 37, Dex 16, Con —, Int 20, Wis 21, Cha 22 for 4d6+12/round or claw for 2d8+6/round. Skills: Appraise +30, Bluff +19, Concentration +24, Spell-Like Abilities: At will—fog cloud (DC 17), 3/day— Diplomacy +24, Hide +3, Intimidate +32, Jump +38, call lightning (DC 18), sleet storm (DC 18), stinking cloud (DC Knowledge (arcana) +22, Knowledge (geography) +16, 18), wind wall (DC 18); 1/day—control weather (DC 21), conKnowledge (history) +16, Knowledge (nature) +13, trol winds (DC 20), ice storm (DC 19), shout (DC 19), wind walk Knowledge (the planes) +13, Knowledge (religion) +16, (DC 22). Caster level 20th. Listen +40, Move Silently +11, Search +38, Sense Motive +23, Spellcraft +30, Spot +35 Feats: Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Initiative, Improved Snatch, A vampiric dragon is forever anchored to its hoard, much Lightning Reflexes, Multisnatch, Power Attack, Quicken like a normal vampire craves its coffin. It appears much as it Breath, Snatch, Wingover did as a living dragon, though its eyes gleam with a feral and Environment: Warm mountains predatory glint. It dreams only of death and evil, spreading Organization: Solitary or guarded (1 plus 2–5 vampire legends of its treasure to draw in unwitting adventurers in spawn) order to create vampire spawn. Challenge Rating: 20 Thankfully, such creatures are rare in the extreme, most Treasure: Triple standard often created by energy draining effects or unique confluAlignment: Always chaotic evil ences of negative energy. Advancement: 26–27 HD (Huge) Like normal vampires, vampiric dragons cast no shadows Level Adjustment: — and throw no reflections in mirrors. They speak any languages they knew in life. This vampiric red dragon lurks in a dark cave deep beneath the earth, guarding its life-preserving hoard and awaiting SAMPLE VAMPIRIC DRAGON new victims to add to its tally of death. This example uses a mature adult red dragon as the base dragon.
VAMPIRIC DRAGON
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