620_17668_DraconomiconA.qxd 9/10/03 9:09 AM Page 239
telekinesis; 6th—chain lightning, globe of invulnerability, heal; 7th—ethereal jaunt, earthquake, forcecage; 8th—horrid wilting, power word stun.
CHAPTER 5:
Ugilanistorda: Female great wyrm copper dragon; CR 25; Gargantuan dragon (earth); HD 38d12+304, hp 551; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 43, touch 6, flat-footed 43; Base Atk +38; Grp +63; Atk +47 melee (4d6+13, bite); Full Atk +47 melee (4d6+13, bite), +42 melee (2d8+6, 2 claws), +42 melee (2d6+6, 2 wings), +42 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 31, spider climb; AL CG; SV Fort +29, Ref +21, Will +27; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22. Skills and Feats: Bluff +40, Concentration +30, Diplomacy +51, Hide –12, Intimidate +45, Jump +55, Knowledge (arcana) +36, Knowledge (geography) +34, Knowledge (local) +34, Knowledge (nature) +34, Knowledge (religion) +34, Listen +47, Perform (sing) +26, Search +44, Sense Motive +47, Spellcraft +28, Spot +47; Cleave, Clinging Breath, Flyby Attack, Great Cleave, Heighten Breath, Hover, Improved Initiative, Lingering Breath, Power Attack, Recover Breath, Shape Breath, Shock Wave, Wingover. Breath Weapon (Su): 120-ft. line (60-ft. cone if shaped), 24d4 acid, Reflex DC 37 half (or higher if heightened); or 60ft. cone (120-ft. line if shaped), slow 1d6+12 rounds, Fortitude DC 37 negates (or higher if heightened). Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned. Frightful Presence (Ex): 360-ft. radius, HD 37 or fewer, Will DC 35 negates. Spell-Like Abilities: 2/day—stone shape. 1/day—transmute rock to mud/mud to rock, move earth, wall of stone. Caster level 19th. Spells: As 19th-level sorcerer. Sorcerer Spells Known (6/8/8/7/7/7/7/6/6/4; save DC 16 + spell level): 0—arcane mark, cure minor wounds, dancing
SAMPLE GOLD DRAGONS Detailed below are twelve sample gold dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play. Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. Water Breathing (Ex): All gold dragons can breathe underwater indefinitely and can freely use their breath weapons, spells, and other abilities underwater. Skills: A gold dragon can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The dragon can always can choose to take 10 on a Swim check, even if distracted or endangered. The dragon can use the run action while swimming, provided it swims in a straight line.
SAMPLE DRAGONS
Ugilanistorda Great Wyrm Copper Dragon Ugilanistorda is the laughing ruler of a quiet sylvan domain populated with all manner of fey. Like a faerie queen, she presides over unceasing banquets in a quiet glen, surrounded by sprites and satyrs, nymphs and dryads, centaurs and unicorns, wild elves and a handful of treants. She is so ancient that she seems to be almost a part of the earth where she lies—rock and earth are embedded in her hide, and grass and leaves sprout from her shoulders and tail. She and her assembly have little tolerance for intrusion: Creatures that enter her domain are usually trapped by the wild elves and brought blindfolded before Ugilanistorda. She slays creatures her pixies tell her are evil, and generally sends away good or neutral creatures unless they greatly impress or amuse her.
lights, detect magic, ghost sound, guidance, mage hand, open/close, read magic; 1st—command, magic missile, shield, true strike, ventriloquism; 2nd—cat’s grace, detect thoughts, fog cloud, mirror image, Tasha’s hideous laughter; 3rd—blink, magic circle against evil, major image, suggestion; 4th—cure critical wounds, enervation, Evard’s black tentacles, lesser geas; 5th—cloudkill, hold monster, mirage arcana, transmute rock to mud; 6th—dispel magic, greater, mislead, permanent image; 7th—Bigby’s grasping hand, mass cure critical wounds, summon monster VII; 8th—Otiluke’s telekinetic sphere, Otto’s irresistible dance, polymorph any object; 9th—dominate monster, elemental swarm.
Luminia Wyrmling Gold Dragon Luminia is practically a newborn, currently being fostered in the house of a wise and good king. She lives in human form, appearing as a girl about 7 years of age. Visitors and members of the household are quite taken aback when they address her as a child and find themselves confronting the formidable intellect of a gold wyrmling! Despite her youth, she has full access to the king as well as his most trusted and sagacious advisers. She frequently rides with a paladin attached to the king’s house, an exemplary woman named Nhalia (LG female human Pal8). She is allowed to assume her normal form only once each day, for no more than 1 hour. She uses this time to practice flying. Luminia: Female wyrmling gold dragon; CR 5; Medium dragon (fire); HD 8d12+16; hp 68; Init +0; Spd 60 ft., swim 60 ft., fly 200 ft. (poor); AC 17, touch 10, flat-footed 17; Base Atk +8; Grp +11; Atk +11 melee (1d8+3, bite); Full Atk +11
239