SAMPLE DRAGONS
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melee (2d8+6, 2 claws), +42 melee (2d6+6, 2 wings), +42 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spell resistance 28, water breathing; AL LE; SV Fort +27, Ref +19, Will +24; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20. Skills and Feats: Bluff +40, Concentration +28, Diplomacy +47, Disguise +15, Hide +24, Intimidate +44, Knowledge (arcana) +20, Knowledge (local) +20, Knowledge (nature) +20, Listen +40, Move Silently +35, Search +40, Sense Motive +40, Spellcraft +23, Spot +40, Swim +29; Cleave, Clinging Breath, Flyby Attack, Hover, Multiattack, Power Attack, Quicken Breath, Rapidstrike, Recover Breath, Snatch, Wingover. Breath Weapon (Su): 60-ft. cone, 22d6 acid, Reflex DC 35 half. Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 35 Reflex save or be pinned. Frightful Presence (Ex): 330-ft. radius, HD 34 or fewer, Will DC 32 negates. Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+13/round or claw for 2d8+6/round. Spell-Like Abilities: 3/day—dominate person, suggestion; 1/day—plant growth. Caster level 15th; save DC 15 + spell level. Spells: As 15th-level sorcerer. Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 35 half. Sorcerer Spells Known (6/8/7/7/7/7/6/4; save DC 15 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, prestidigitation, read magic, resistance; 1st—magic missile, magic weapon, protection from good, shield, true strike; 2nd—cat’s grace, darkness, detect thoughts, summon swarm, web; 3rd—flame arrow, haste, keen edge, vampiric touch; 4th—bestow curse, crushing despair, greater invisibility, phantasmal killer; 5th—feeblemind, hold monster, magic jar, wall of force; 6th—circle of death, greater dispel magic, mass suggestion; 7th— insanity, power word stun. Dimithkarjic Great Wyrm Green Dragon Dimithkarjic is convinced that his doom is upon him. He doesn’t merely wonder whether death will save visit him soon, he actively expects it. He has known for centuries, he says, that he would not live to see 2,000 years, but he is now only months away, so his imminent demise is inescapable. By no means does this make him a less fearsome foe in combat; he fights as fiercely as he did in his youth. He does not flee a battle, however, since he accepts the fate he believes is predetermined for him. Dimithkarjic: Male great wyrm green dragon; CR 24; Gargantuan dragon (air); HD 38d12+304, hp 551; Init +0;
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Spd 40 ft., swim 40 ft., fly 200 ft. (clumsy); AC 43, touch 6, flat-footed 43; Base Atk +38; Grp +66; Atk +48 melee (4d6+14, bite); Full Atk +48 melee (4d6+14, bite), +46 melee (2d8+7, 2 claws), +46 melee (2d6+7, 2 wings), +46 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, rend, snatch, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 30, water breathing; AL LE; SV Fort +29, Ref +21, Will +27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22. Skills and Feats: Bluff +44, Concentration +30, Diplomacy +52, Hide –12, Intimidate +48, Knowledge (arcana) +31, Knowledge (geography) +31, Knowledge (local) +31, Knowledge (nature) +31, Listen +44, Move Silently +38, Search +44, Sense Motive +44, Spellcraft +26, Spot +44, Swim +30, Survival +23; Cleave, Clinging Breath, Flyby Attack, Great Cleave, Hover, Lingering Breath, Multiattack, Power Attack, Quicken Breath, Recover Breath, Rend, Snatch, Wingover. Breath Weapon (Su): 60-ft. cone, 24d6 acid, Reflex DC 37 half. Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned. Frightful Presence (Ex): 360-ft. radius, HD 37 or fewer, Will DC 37 negates. Rend (Ex): Extra damage 4d8+21. Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+14/round or claw for 2d8+7/round. Spell-Like Abilities: 3/day—dominate person, suggestion; 1/day—command plants, plant growth. Caster level 17th; save DC 16 + spell level. Spells: As 17th-level sorcerer. Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half. Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 16 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, prestidigitation, read magic, resistance; 1st—magic missile, magic weapon, protection from good, shield, true strike; 2nd—cat’s grace, darkness, detect thoughts, summon swarm, web; 3rd—flame arrow, haste, keen edge, vampiric touch; 4th—bestow curse, crushing despair, greater invisibility, phantasmal killer; 5th—feeblemind, hold monster, magic jar, wall of force; 6th—chain lightning, eyebite, greater dispel magic; 7th—insanity, power word stun, prismatic spray; 8th—mass charm monster, protection from spells.
SAMPLE RED DRAGONS Detailed below are twelve sample red dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play.