Dragonomicon - 3.5e

Page 277

620_17668_DraconomiconA.qxd 9/10/03 9:53 AM Page 277

Appendix 1: The Dragon’s Hoard DM: After slaying the mighty dragon, you loot its cavern. After you’ve sold everything, the total treasure value comes to 17,562 gp and 5 sp, including identification and appraisal costs. Players: Yawn. What’s next?

Mialee: So how do you think the dragon got these silver pieces from the kingdom across the sea? Lidda: Never mind that, I’m too busy prying the emeralds out of this granite statue. Jozan: Hey, Tordek, help me carry this platinum-inlaid teakwood table out of here! Tordek: Sure, just let me finish this cask of dwarven ale I found. . . .

COINS The first trick to making a pile of coins seem less generic is to avoid round numbers. After you’ve determined how many thousands, hundreds, or tens of coins of a type are present, reduce the first digit by one (from 6,000 to 5,000, or from 100 to 90). Then replace each remaining zero with the result of a 1d10 roll. Example: The DM rolls 2d6 × 1,000 to determine the number of gold pieces in a hoard and gets a result of 7,000.

Trade Bar Copper Silver Gold Platinum

Value 50 cp 50 sp 50 gp 50 pp

APPENDIX

If you and your players are becoming bored with hoards, it may be time to spice them up with a little more detail. Few players get excited by finding “six gems worth 100 gp each” or, worse yet, “three art objects worth 500 gp apiece.” If you’ve taken the time to craft a unique dragon, take a few more minutes to craft a unique dragon’s hoard. The three basic components of a treasure hoard are coins, goods (gems and art objects), and items (mundane and magic). Within each of these categories, there are plenty of opportunities to spice up what the PCs find. Next time they come across a hoard, here’s what you might hear:

He first reduces this to 6,000, then rolls 1d10 for the hundreds, tens, and ones digits, getting results of 4, 5, and 1. This comes out to 6,451 gp—a nice, nonround number. In the long run, this method slightly reduces the amount of coinage found by the PCs. If you’re worried about this small shrinkage, you can easily add in an item of equivalent value elsewhere in the hoard. For instance, using the example above, you could drop in another item elsewhere in the hoard worth 500 to 600 gp to make up the difference. Another option is to replace the coinage with another form of currency. Particularly for large transactions, coins aren’t a very efficient mode of currency—paper money is easier to transport, and bars or ingots are easier to count. In most medieval fantasy cultures, paper money is a rarity. However, IOUs, letters of credit, or similar “promises of payment” could easily exist, particularly in a mercantile culture. Such an item is literally worth far more than its weight in gold, but can probably only be exchanged in communities of reasonable size. As a rule of thumb, no IOU worth more than a town’s gold piece limit can be exchanged in a community. What’s more, unless you’re trading it to the person who signed it in the first place, you may only be able get one-half its value in coins or goods (this is up to the DM and the situation). Player characters desperate to get full value might end up traveling from city to city in search of the merchant whose name is on the certificate. Of course, there’s no guarantee that the item is genuine (see the Forgery skill, page 74 of the Player’s Handbook), though you should use this sort of plot device sparingly. Bars or ingots of metal are particularly common in societies that deal readily in such goods, such as those of dwarves and gnomes. They typically bear an identifying stamp. A typical trade bar of precious metal weighs 1 pound and is worth 50 coins of the same metal. GP Value 0.5 gp 5 gp 50 gp 500 gp

277


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.