Dragonomicon - 3.5e

Page 64

Illus. by S. Tappin

CHAPTER 2:

A DM’S GUIDE TO DRAGONS

620_17668_DraconomiconA.qxd 9/8/03 10:52 AM Page 64

make—the breath weapon always deals superior damage against multiple foes when compared to the bite. Faced with a choice between using a breath weapon and making a full attack on one or more foes, the choice is somewhat less clear. For a Medium or smaller dragon, the breath weapon is still a better option. For a larger dragon, the choice depends largely on how many foes it can catch with its breath weapon. If it could only breathe on one foe, it will deal more damage by making a full attack. If it can catch two or more foes in its breath weapon, breathing is a better choice. Using a breath weapon is almost always a better option than using an area-damaging spell. The saving throw DC against a great wyrm’s breath weapon is 10 to 15 higher than the save DC of its highest-level spells, and the damage potential is better as well. A bronze great wyrm that casts delayed blast fireball deals 19d6 points of damage with a saving throw DC of 25. The dragon is better served using its breath weapon (damage 24d6, save DC 37). A 20th-level rogue has a decent chance of failing her saving throw against the dragon’s breath, but will most likely succeed against the delayed blast fireball. All this logic begins to break down, however, when a dragon is facing enemies prepared to fight, particularly if the foes are expecting a dragon of a certain variety. Once a spellcaster casts protection from energy on the whole party, warding them against the dragon’s breath weapon, the breath option becomes much weaker. However, even this depends on circumstances. If the dragon uses Flyby Attack to strafe its enemies with its breath weapon while staying mostly out of reach, two or three blasts with

This Colossal gold dragon’s tail sweep scatters a band of hobgoblins like matchsticks.

64

a breath weapon are likely to wipe out most protection from energy spells. Spells can be a valuable alternative to the breath weapon in cases where opponents are protected by magic. Adventurers facing a white great wyrm are likely to be warded against cold, but they’re less likely to be expecting the chain lightning spell the dragon has in its repertoire. Most often, though, the lower saving throw DC greatly reduces the effectiveness of a dragon’s spells compared to what its breath weapon can do. A dragon is best off using spells to alter the conditions of the fight in its favor, as discussed in Dragons as Spellcasters, below.

USING SPECIAL ATTACK FORMS Compared to the effectiveness of a breath weapon for a Huge or larger dragon, the big dragons’ special melee attack forms—crush and tail sweep—are almost insignificant, though still perilous for those that get in the way. Both tactics are commonly used by confident, even cocky dragons that feel quite sure of victory, and less often by more cautious dragons. The use of the tail sweep, in particular, is often likened to the way a cat treats a mouse it isn’t quite ready to eat yet. Both the crush and the tail sweep are, in effect, area melee attacks. Crush: A crush attack can be quite fearsome, particularly because of the lingering effects of being pinned. Follow these steps to resolve a dragon’s crush attack. 1) If the dragon is on the ground when it begins the attack, it makes a Jump check. The dragon must achieve enough vertical distance with the jump to clear the heads of the creatures it wants to crush.

Table 2–2: Jump DCs to Crush Opponents shows the Jump DCs required for a dragon (with a land speed of either 40 or 60 feet) to reach the required height with either a standing high jump or a running high jump. If the dragon is flying, no Jump check is required; it simply lands on the opponents it wants to crush. 2) Determine how many creatures are in the target area. The crush attack affects any creatures located completely within the dragon’s space when it lands: a 15-foot-by-15foot square for a Huge dragon, a 20-foot-by-20-foot square for a Gargantuan dragon, or a 30-foot-by-30-foot square for a Colossal dragon. 3) After the dragon lands, each creature in the target area must roll a Reflex save against a DC equal to that of the dragon’s breath weapon.


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Articles inside

Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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