Dragonomicon - 3.5e

Page 65

620_17668_DraconomiconA.qxd 9/8/03 10:53 AM Page 65

Table 2–2: Jump DCs to Crush Opponents Target Minimum —— Dragon Speed 40 ft. —— Size Jump Height Standing DC Running DC Small 4 feet 18 14 Medium1 8 feet 34 26 16 feet 90 50 Large2 1 A dragon must be Gargantuan to crush Medium opponents. 2 A dragon must be Colossal to crush Large opponents.

It is both a recognition of the limitations of dragons’ innate spellcasting ability and a testament to their incredible combat prowess that, as a rule, a dragon’s physical attacks

CHAPTER 2:

DRAGONS AS SPELLCASTERS

and breath weapon are more effective than its spells. In general, a dragon casts spells as effectively as a sorcerer some five to eight levels lower than its Challenge Rating, so that most dragons are not the spellcasting equals of the characters they typically fight. This fact means, among other things, that a dragon’s offensive spells are rarely effective in a combat against equals, as useful as they may be in terrorizing villagers. The saving throw DCs for a dragon’s spells are easy for a character to make if his or her level is about the same as the dragon’s CR. A dragon’s best use of spells is to alter the conditions of the fight in its favor, rather than directly targeting characters who will succeed on their saving throws most of the time. Dispel magic is a good way to remove the carefully prepared protections and wards that most adventurers cloak themselves in before venturing to fight a dragon. Unfortunately for the dragons, the disparity between their caster level and their opponents’ levels makes dispel magic a longshot gamble. The dispelling breath spell (see page 78) is a slightly better option than dispel magic: It lets the dragon use its breath weapon and make a targeted dispel attempt against every creature that fails its saving throw against the breath. The dragon’s caster level check is still going to be hard to make, but the dragon will get more chances to roll high and dispel some of the opponents’ protection. Every successful dispel check is one more factor adjusted in the dragon’s favor. Altering the battlefield is another way of adjusting conditions in the dragon’s favor. With its array of special abilities and immunities, a dragon’s best strategy is to create conditions that hinder its opponents without hindering itself— at least not as much. A dragon’s blindsense is perhaps its single best quality for this purpose. Blindsense gives a dragon a distinct advantage over characters who rely on sight (whether regular vision or darkvision), and a smart dragon maximizes this advantage by using spells that impair its opponents’ vision, such as deeper darkness. Dragons certainly enjoy seeing their foes’ expressions of dismay, and want to be visible to inspire the proper amount of terror in their opponents, but in a tough fight, swathing the battlefield in magical darkness is functionally equivalent to greater invisibility. Even a minor spell such as obscuring mist or fog cloud hinders a dragon’s foes while imposing no obstacle to its blindsense, and thus offers the dragon a distinct advantage. Other fog spells, such as stinking cloud, cloudkill, and incendiary cloud, add injury to insult by dealing damage (or inflicting nausea) in addition to restricting vision. Along the same lines, solid fog limits opponents’ mobility while granting a dragon concealment. Black dragons,

A DM’S GUIDE TO DRAGONS

Creatures that succeed on their saving throws take half the dragon’s crush damage. They remain in their spaces— because the dragon is at least three sizes larger than they are, they can occupy the same space as the dragon. Creatures that fail their saving throws take full damage and are pinned. Roll the crush damage once and apply the result (or half of it) to each affected character. Pinned characters cannot move. They take a –4 penalty to their Armor Class against all opponents other than the dragon, but they are not helpless. 4) On its turn, a pinned creature may try to escape. A character that makes a successful opposed grapple check (as a melee attack) or Escape Artist check (as a standard action) is no longer pinned but is still grappling with the dragon. If a character makes two successful opposed checks against the dragon, the character has escaped the grapple entirely. 5) On the dragon’s next turn, it can choose to maintain the pin or to release pinned characters. If it tries to maintain the pin, it makes a single grapple check opposed by grapple checks made by all pinned opponents. Creatures who beat the dragon’s grapple check take no damage, while other creatures take the dragon’s full crush damage. If the dragon decides not to maintain the pin, it can act normally, without regard to the creatures that share its space (since they are necessarily at least three sizes smaller than it is). Tail Sweep: When making a tail sweep attack, a dragon chooses half of the area it threatens with its tail slap attack—a semicircle with a radius of 30 feet if it is Gargantuan or 40 feet if it is Colossal (more for certain dragon types, notably gold and white, with their longer tails). Creatures within that area are affected if they are four or more sizes smaller than the dragon—Small or smaller for a Gargantuan dragon, Medium or smaller for a Colossal dragon. Affected creatures take the dragon’s tail sweep damage (including 1-1/2 times its Strength bonus), or half that amount if they make a successful Reflex save against a DC equal to that of the dragon’s breath weapon. Roll the tail sweep damage once and apply the result (or half of it) to each affected character. Two feats, described in the next section of this chapter, can enhance a dragon’s tail sweep. Whirlwind Tail Sweep allows the dragon to affect a circular area rather than a semicircle, while Tail Sweep Knockdown knocks prone any characters who fail their saving throws.

—— Dragon Speed 60 ft. —— Standing DC Running DC 10 10 26 18 58 34

65


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.