Dragonomicon - 3.5e

Page 66

CHAPTER 2:

A DM’S GUIDE TO DRAGONS

620_17668_DraconomiconA.qxd 9/8/03 10:53 AM Page 66

with their immunity to acid, naturally favor acid fog for the same purpose. A dragon’s energy immunity can also work to its benefit in conjunction with spellcasting. A red, brass, or gold dragon can easily attack through a wall of fire, taking no impairment or damage, while forcing opponents to weather the flames to reach it. This tactic can wear down protection from energy spells that ward the dragon’s foes. Perhaps the most dramatic means of altering the conditions of the battlefield is the antimagic field spell. Most dragons can function just fine in an antimagic field, though sacrificing their breath weapon is a difficult choice. A dragon’s full attack against a character with no magical protection is simply devastating, and the complete protection from hostile magic offered by the field is worth the loss of the dragon’s own spells, spell-like abilities, and even supernatural abilities (including its breath weapon and damage reduction). Dragons particularly favor this tactic when faced with opponents who are well prepared to exploit their energy vulnerability. Of course, the most direct way for a dragon to give itself an advantage in combat through spellcasting is to cast spells on itself that enhance its abilities. Bull’s strength and bear’s endurance are obvious choices for any dragon. Many dragons also favor cat’s grace, improving their average Dexterity score so they gain +2 to Armor Class and +2 on Reflex saves. Eagle’s splendor can give a slight boost to a dragon’s spell and spelllike ability saving throw DCs, and also makes its frightful presence that much harder to resist. Dragons love haste, and not just for the extra (often sixth!) attack it gives them when making a full attack. A +1 bonus on attack rolls is often just that much more cushion for using Power Attack, since dragons rarely have much difficulty hitting their foes. A +1 bonus to Armor Class is always welcome, and increasing a dragon’s speed by 30 feet makes it outpace every opponent that much more. Dragons who have access to the cleric spell list (including blue and red dragons, as well as all metallic dragons) always learn cure spells, and learn heal when they can. Few events can wipe the self-confident smirks off player characters’ faces like seeing a dragon who was sorely wounded suddenly recover more than 100 hit points! Strange as it seems, dragons sometimes learn fly and cast it on themselves before entering battle. Relying on magic to fly reduces a dragon’s speed significantly, but increases its maneuverability drastically. Particularly when faced with humanoid foes that are airborne through the same means, a dragon is often willing to trade speed for the ability to hover and turn on a dime. Other dragons prefer spells and feats that improve their maneuverability, however.

DRAGON FEATS In addition to general feats (such as those described in Chapter 5 of the Player’s Handbook), this book introduces a new kind of feat, the metabreath feat, and contains information on epic feats (from the Epic Level Handbook) and monstrous feats (from Savage Species).

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EPIC FEATS These feats are available to characters of 21st level or higher. Dragons of at least old age also can choose these feats even if they have no class levels. A selection of epic feats appropriate for dragons is presented here. See the Epic Level Handbook for more epic feats.

METABREATH FEATS Dragons (and other creatures) have developed ways to control their breath weapons to produce varying degrees of effects, from the subtle to the conspicuous. To take a metabreath feat, a creature must have a breath weapon whose time between breaths is expressed in rounds. Therefore, a hell hound (which can breathe once every 2d4 rounds) can take metabreath feats, whereas a behir (breath weapon usable 1/minute) cannot. Effects of Metabreath Feats: In all ways, a metabreath weapon operates in its usual fashion unless the feat specifically changes some aspect of the breath weapon. Using a metabreath feat puts stress on a dragon’s mind and body, increasing the time it must wait until the dragon can use its breath weapon again. Normally, a dragon must wait 1d4 rounds between breaths. Using a metabreath weapon increases that wait by 1 round or more. For example, if a dragon uses an enlarged breath weapon, it must wait 1d4+1 rounds before breathing again. Multiple Metabreath Feats on a Breath Weapon: A dragon can use multiple metabreath feats on a single breath. All increases to the time the dragon must wait before breathing again are cumulative. For example, if a dragon uses an enlarged and maximized breath weapon, it must wait 1d4+4 rounds before breathing again. A dragon can use the same metabreath feat multiple times on the same breath. In some cases, this has no additional effects. In other cases, the feat’s effects are stackable. Apply the feat’s effect to the base values for the breath weapon once for each time the feat is applied and add up the extra time the dragon must wait before breathing again. For example, a Small dragon with a line-shaped breath weapon could use Enlarge Breath twice on the same breath. Since the base length of the line is 40 feet, the doubly enlarged line would become 80 feet long (20 extra feet per application of the feat), and the dragon would have to wait 1d4+2 rounds before breathing again. If a metabreath feat stacks with itself, this fact will be noted in the Special section of the feat description.

MONSTROUS FEATS The feats in this category all require a “monstrous” form or ability as a prerequisite. Monstrous forms and abilities are unavailable to normal humanoid or animal creatures, and can include extra or nonstandard appendages and supernatural or spell-like abilities. With the DM’s permission, a player may be able to choose monstrous feats if his or her character has acquired unusual abilities through transformation or by advancing in a prestige class. See Savage Species for more examples of monstrous feats.


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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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