Weapons of Legacy - 3.5e

Page 117

MERIKEL

CHAPTER 3

ITEMS OF LEGACY Illus. by W. England

Powers once benign and helpful became dark, unholy This enormous, silvery greatsword was once the magic, searing the soul and crushing hope. Hinsa did weapon of a solar who shared the weapon’s everything in his ability to restore Merikel’s purity, but he was unable to do so. With a heavy name. The blade retains a commanding aura heart, he cast the blade into the deepest part of of goodness and power, but small aspects the ocean, praying Heironeous would guide a of the greatsword’s appearance can only be worthier hand to it. (DC 18; Pious Redempdescribed as disturbing. The guard is blackened as if by an intense fire, and it is studded tion or Down the Dark Path) with cruel barbs wholly out of place on such a Despite being separated from Merikel by the planar boundaries, the greatsword was still tied inhallowed weapon. Celestial writing along the blade seems innocuous enough, but anyone who timately to the spirit of its fallen owner. As Merikel can read the language sees the words brooded in the Hells, slowly becoming become foul blasphemies halfway more twisted and devilish, the blade to the sword’s tip. mirrored his descent into evil. The Nonlegacy Game Statistics: tainted sword brooded at the bottom +1 greatsword; Cost 2,350 gp. Merikel of the sea, becoming a dark reflection counts as a good-aligned weapon for of its former form. Aquatic elves eventually found Merikel, brought the purposes of overcoming damage reduction. sword to the surface, and sold it to a weaponsmith in a coastHISTORY al market. There, Garnaj, a Merikel was one of the most blackguard dedicated to Hexpotent and favored solars in tor, stole the unholy blade. In the service of Heironeous. He Garnaj’s hands, the last sparks stood at the god’s right hand, of goodness in Merikel were all carrying out the Invincible’s but extinguished. They might will and defending the faithhave been lost altogether had ful against the depredations of Garnaj not been slain by Hinsa’s grandson Dremmik, a noble knight. Hextor and other enemies of the Dremmik reclaimed his grandfather’s faith. His influence was so great that sword and, guided by Heironeous’s wismany of Heironeous’s worshipers prayed not directly to their deity, but to Merikel for his dom, embarked upon a quest to redeem Merikel. intercession. Perhaps this worship led Merikel (DC 25; Path of Hope or Path of Despair) to grow arrogant and prideful, or perhaps Dremmik’s pursuit of Merikel’s deliverance Hextor or some other foe manipulated him, was cut short when Merikel himself, now a but Merikel claimed godhood for himself and powerful lord in the Nine Hells, attacked the challenged Heironeous for the right to be the young paladin in a bid to reclaim the weapon deity of valor. Heironeous defeated the solar that had once been his. Fallen solar and knight and, with great sadness, cast him down into met in a clash of epic proportions, laying waste the Nine Hells. Merikel’s sword was separated to vast areas of countryside. Though the battle from him as he fell, however, and came to rest was long and fierce, in the end Merikel slew on the Material Plane. (DC 15) Dremmik. The purity of the paladin’s sacrifice, When Merikel’s greatsword—bearing the however, purged enough of the evil from the sword that Merikel was unable to carry the fallen angel’s name written in Celestial upon its blade—fell to the Material Plane, it was still weapon away. Revolted, the fallen angel left pure and holy, as befitted the weapon of an anMerikel with Dremmik’s body and returned to gel. A paladin named Hinsa discovered it and the Nine Hells. The final fate of Merikel remains unknown, for when Dremmik’s body carried the blade for several years, vanMerikel was once the quishing many foes with it. Over time, was discovered, the sword was not with renowned weapon of a solar however, Hinsa noticed a darkness rothim. (DC 31; Final Purification or ting the core of goodness within Merikel. Final Damnation)

117


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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