Table 3–39: Simple Bow
struck a tree, he would become elan. If it missed, he would remain human. Miyo closed his eyes and fired. (DC 30; The Wind Always Returns)
LEGACY RITUALS
Three rituals are required to unlock all the abilities of the Simple Bow. The Arrow is the Master: You must hit three targets with the Simple Bow while blindfolded and at a distance beyond 100 feet. If you fail to strike even one target, the ritual fails. Cost: 1,500 gp. Feat Granted: Least Legacy (Simple Bow). Finding the Master Within: You have to eat a hallucinogenic blend of plants and poisons prepared by a druid. The concoction costs 1,000 gp. After eating the mixture, you must succeed on a DC 20 Fortitude save. Failure on the save is failure at the ritual and also subjects you to a coma lasting 1d6 days. Cost: 11,000 gp. Feat Granted: Lesser Legacy (Simple Bow). The Wind Always Returns: You are required to make a journey on foot back to a home that you have left behind. This might be your place of birth, distant ancestral lands, or even a place you first called home. Cost: 39,000 gp. Feat Granted: Greater Legacy (Simple Bow).
WIELDER REQUIREMENTS
The typical wielder of Simple Bow is a psionic character who prefers to rely on ranged attacks—most often a psychic warrior.
Simple Bow Wielder Requirements
Ability to manifest 2nd-level psionic powers Base attack bonus +3
Abilities Call to hand Curve space +1, lotus mastery — Draw the mind +2 — Curve space +2 +2 longbow Draw the mind +4 Curve space +3 — Draw the mind +6 Curve space +4 +2 longbow of speed True seeing 1/day Curve space +5, simple focus Prescience of the bow
CHAPTER 3
——————— Personal Costs ——————— Attack Manifester Hit Point Power Penalty Level Penalty Loss Point Loss — — — — –1 — — — — — 2 2 — –1 — — — — 2 — — — — 2 — — — — — — 2 — — — 2 2 — –2 — — — — 2 — — — — 2 — — — — — — 2 2 — — 2 — — — — 2
ITEMS OF LEGACY
Wielder Level 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
Concentration 2 ranks Zen Archery (see the sidebar below)
LEGACY ITEM ABILITIES
All the following are legacy item abilities of Simple Bow. Call to Hand (Su): Beginning at 5th level, at will as a move action that does not provoke an attack of opportunity, you can call Simple Bow to your hand from anywhere on the same plane. Curve Space (Su): At 6th level, while you hold Simple Bow and are psionically focused, you gain a +1 deflection bonus to Armor Class. This bonus improves to +2 at 10th level, to +3 at 13th level, to +4 at 16th level, and to +5 at 19th level. Lotus Mastery (Su): At 6th level and higher, you can take 10 on Autohypnosis checks to tolerate poison, even if distractions or threats would normally prevent you from doing so. Draw the Mind (Su): At 8th level, you gain a +2 enhancement bonus to Wisdom. This bonus improves to +4 at 12th level and to +6 at 15th level. True Seeing (Sp): Beginning at 18th level, once per day as a move action, you can use true seeing as the spell. Caster level 13th. pqs
ZEN ARCHERY [GENERAL]
Your intuition guides your hand when you use a ranged weapon. Prerequisites: Wis 13, base attack bonus +1. Benefit: You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll.
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