FOUNDING LEGACIES
CHAPTER 4
Legacy Minimum new rituals must also be tied to the item’s history, Ritual Character Level however short it might be. Least 5th When you perform the founding least legacy ritual, Lesser 11th you must pay all the gp costs associated with that Greater 17th ritual (see Setting Costs on page 184). In addition, you must expend a set amount of experience points, Least Legacy Founding Ritual as described under Least Legacy Founding Ritual (see The least legacy ritual, when performed for the first below). Lesser and greater legacy founding rituals also time, turns the item into an item of legacy. This ritual require an expenditure of XP; see the Lesser Legacy establishes the general nature and theme of the item, Founding Ritual and Greater Legacy Founding Ritual influencing all its later legacy abilities, as well as establishing the abilities available from 5th through sections for details. Those who wield the legacy item after you do not spend these experience points, and 10th level. Designing an appropriate least legacy ritual requires some forethought as well as personal must only pay the material (gp) costs associated with each ritual. adaptation of the item’s specific abilities. Cost: In addition to the gp cost for raw materials Whenever you design a founding ritual, you must (see Setting Costs on page 184), designing and perundergo and pay all costs for the ritual yourself before forming a least legacy founding ritual requires the you or any other wielder can access the legacy abilities associated with that ritual. The legacy founding expenditure of 500 XP. Upon completing the ritual, you gain the Least Legacy feat specific to your item process is ruined if you pass the item to another wielder without first paying all costs, and you must as a bonus feat. start anew. You gain the benefits of a given legacy ritual only Lesser Legacy Founding Ritual The lesser legacy ritual, when performed for the first if you have reached the specified character level, as time, brings a legacy item to the next level of power. set out below.
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GENERAL LEGACY RITUAL EXAMPLES
Many of these example rituals involve a trial, test, dedication, or similar commitment. Within one day of completing the listed activity (whether before or after), you must expend raw materials as determined by the ritual type (least, lesser, or greater). Trial By Enemy: Choose one creature type (such as an elemental, dragon, aberration, and so on), or a specific foe (such as an evil half-dragon). You must defeat a chosen foe with a Challenge Rating equal to or greater than your character level. Requiem: Enact a memorial service in the location where the founding event occurred or in a similar location. The memorial rite recounts, reveals, or recreates the founding event. Ordeal: Undergo a challenge that is physically demanding or involves physical or mental danger, and that somehow recounts, reveals, or recreates the founding event. Test: Prove your prowess in some skill, test, or feat. Alternatively, you must run a gantlet of successive challenges or labors. Purification: The item must be purified in some way. This might involve bathing it in special waters, anointing it with blessed oils, or some other action and materials relating to the founding event. Meditation: Meditate on the item for one day per character level. You must spend at least 8 continuous hours in meditation each day; during this period, you cannot
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engage in mentally or physically demanding activities, such as combat or spellcasting. If your meditation is interrupted, the ritual fails and must be restarted; however, you do not need to pay its gp cost again. Pledge: Dedicate yourself to some principle or philosophy related to the founding event. Each time you fail to act in accordance with this pledge, you are unable to use the two highest-level available abilities of your legacy item for one day. If you repeatedly fail to honor the pledge, you lose access to those abilities for additional days. Knowledge: Educate yourself in some area of knowledge that relates to the founding event. In game terms, you must purchase at least 1 rank in a suitable Knowledge skill, either immediately (if skill points remain available) or when you next attain a level. Reverence: Enact a service that reveres a deity, spirit, or other aspect of the divine through invocations, prayers, songs, or rituals. You must enact the service in the location where the founding event occurred or a similar location. Quest: Pledge yourself to a specific activity related to the founding event, such as slaying some great foe, recovering a magnificent relic, surviving a mythically dangerous passage, and so on. Unless you specify otherwise, you are presumed to be following the quest; however, each day after the initial pledge that you have not completed the quest, you have a 10% chance of being unable to use the two highest-level available abilities of your legacy item.
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