Weapons of Legacy - 3.5e

Page 19

Augment: You can augment this power in one of the following ways. 1. If you spend 4 additional power points (9 total), you regain one daily use of a chosen lesser ability. 2. If you spend 12 additional power points (17 total), you regain one daily use of a chosen greater ability.

As the sever legacy spell (see above), except as noted here. Other than by again performing the legacy rituals to regain lost feats, this effect can be negated by miracle, psychic chirurgery, reality revision, or wish. Augment: For every 2 additional power points you spend, this power’s range increases by 5 feet and its save DC increases by 1.

Suppress Legacy, Psionic

Telepathy Level: Psion/wilder 5 Display: Mental Manifesting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 round/level Saving Throw: Will negates Power Resistance: Yes Power Points: 9 As the suppress legacy spell (see above), except as noted here. Augment: For every 2 additional power points you spend, this power’s range increases by 5 feet and its save DC increases by 1.

— Marrush Scarhand

As a legacy champion, you are so devoted to the history and chronicle of a particular item of legacy that you enjoy enhanced access to your item’s legacy abilities. You can learn the needed rituals more quickly and use the item’s abilities more often, and you can even customize the item’s abilities to your own purpose. The story of a particular legacy item becomes central to your own identity, so much so that you might change part of your name, behavior, clothing, or other attributes to more closely reflect historical or visual aspects of your item.

CHAPTER 2

Telepathy Level: Psion/wilder 8 Display: Mental Manifesting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Permanent Saving Throw: Will negates Power Resistance: Yes Power Points: 15

“In my hand, talismans of ancient manufacture have no secrets. Their primeval power is mine.”

HEROES OF LEGACY

Sever Legacy, Psionic

PRESTIGE CLASS: LEGACY CHAMPION

BECOMING A LEGACY CHAMPION

To become a legacy champion, you must already possess an item of legacy, have unlocked its least abilities, and be on the cusp of unlocking its lesser abilities. No particular class is most associated with legacy champions—obsession can be visited upon anyone. Members of classes more inclined to study ancient texts, such as wizards, have a slight predilection for becoming legacy champions; however, reduced spellcasting ability keeps wizards from predominating.

Legacy Champion Entry Requirements

Skill: Knowledge (history) 5 ranks. Feat: Least Legacy*. Special: Must possess a legacy item, character level 10th. *New feat; see page 14.

CLASS FEATURES

As a legacy champion, you are focused on exploring to the fullest the potential of your legacy item. Your class features deal with getting needed information more quickly and exploiting it effectively. Your existing class abilities continue to advance at nearly their full rate, interrupted only by opportunities to unlock legacy abilities at greatly reduced cost. Class Features: At each level except 1st and 7th, you gain class features and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. The specific class features you gain include spells per day (and spells known, if applicable), improved chance of turning or destroying undead, metamagic

19


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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