Weapons of Legacy - 3.5e

Page 192

FOUNDING LEGACIES

CHAPTER 4

192

Speed Enhancement +10 (Su): The item increases and give it the light fortification ability, or leave its enhancement bonus unchanged and give it a special the speed of one of your modes of movement by 10 feet. Choose the specific movement mode when ability whose market price is equivalent to a +2 bonus, such as spell resistance 13. assigning this ability to the item. You can’t add this bonus to a form of movement you don’t already have (for example, if you don’t have a fly speed, this abil- Effective Enhancement Bonus Current Increase ity can’t give you one). Treat this adjustment as an +2 or less 2 enhancement bonus. +3, +4, or +5 1 Summon Monster III (Sp): Once per day when you issue the command word and gesture with the Clairaudience/Clairvoyance (Su): Two times per item, you can use summon monster III as the spell. Weapon Enhancement (Su): The effective day, you can speak a command word and gaze into (or press your ear against) the item to see or hear at a enhancement bonus of a weapon increases by 1, to a maximum of +2. You can instead choose any distance, as the clairaudience/clairvoyance spell. Constant Companion, Least (Su): While you are special ability whose market price is equivalent to a +1 bonus, such as flaming. This ability can be placed holding, wearing, or wielding the item, you can use a swift action to summon an allied creature. When only on a weapon. Web (Sp): Three times per day on command, you assigning this ability to the item, choose one of the can use web as the spell. The save DC is 13, or 12 + creatures from the 1st-level list of the Summon Monster or Summon Nature’s Ally table on pages 287 and your Charisma modifier, whichever is higher. 288 of the Monster Manual. Only that creature can be Whispering Wind (Sp): Three times per day on summoned using this ability. command, you can use whispering wind as the spell. The allied creature attacks your foes and serves you ABILITY MENU C (LEAST) to the best of its ability. If you can communicate with When you found a legacy item and perform a least the creature, you can direct it not to attack, to attack legacy ritual, you can choose a Menu C ability at particular enemies, or to perform other actions. It remains with you unless dismissed (a standard action) the cost of three Menu A slots. You cannot “trade or killed. If the creature is slain, it can be summoned in” existing Menu A or B abilities for an ability from again after 24 hours, fully healed. You can never have this menu. A skipped slot means that no legacy ability is available at that character level. For example, if more than one least companion at any one time. Cure Serious Wounds, Self (Sp): Once per day as you assigned a Menu A ability at 5th level, you could a swift action, you can use cure serious wounds as the assign a Menu C ability at 8th level, gaining no new spell on yourself when holding, wearing, or wielding legacy abilities at 6th or 7th level. You still pay personal costs for a given level, even if you gain no new the item. Deep Slumber (Sp): Two times per day, when you legacy abilities. issue the command word and gesture with the item, You can choose one ability from any lower menu you can use deep slumber as the spell. The save DC in place of one from Menu C. is 14, or 13 + your Charisma modifier, whichever Menu C abilities have a caster level of 10th. Acid Arrow (Sp): At will, when you issue the comis higher. mand word and gesture with the item, you cause it to Deflection (Su): The deflection bonus to AC fire an acidic arrow, as the Melf’s acid arrow spell. granted by the item increases by 1, to a maximum of Armor or Shield Enhancement (Su): The effec+3. This ability can never be placed on a suit of armor tive enhancement bonus of a suit of armor or a shield or a shield. You can select this option multiple times. Its effects stack. increases, as shown in the table below. This ability can be placed only on a suit of armor or a shield. Dispel Magic (Sp): Once per day, when you issue Instead of increasing the enhancement bonus, you the command word and gesture with the item, you can choose any combination of enhancement bonuses can use dispel magic as the spell. and special abilities whose total market price is equivaEmpower Power, Lesser (Su): You can manifest up lent to the effective bonus increase. For example, if to three psionic powers per day of up to 3rd level that the effective enhancement bonus increases by 2, you are empowered as though using the Empower Power could increase the armor’s enhancement bonus by 1 metapsionic feat (see the Expanded Psionics Handbook


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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