Weapons of Legacy - 3.5e

Page 195

ABILITY MENU E (LESSER)

If you continue to enhance a legacy item by performing a lesser legacy ritual, you can choose a Menu E ability at the cost of two Menu D slots. You cannot “trade in” existing Menu D abilities for an ability from this menu. A skipped slot means that no legacy ability is available at that character level. For example, if you assigned a Menu D ability at 11th level, you could assign a Menu E ability at 13th level, gaining no new legacy ability at 12th level. You still pay personal costs for a given level, even if you gain no new legacy abilities. You can choose one ability from any lower menu in place of one from Menu E. Menu E abilities have a caster level of 11th. Ability Enhancement +4: The item grants a +4 enhancement bonus to one ability score. Choose the specific ability score when assigning this ability to the item—Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You can select this option multiple times. Each time you do so, it applies to a different ability score. Animate Dead (Su): Once per day, when you issue the command word and touch the item to a corpse, you can transform that corpse into a skeleton or zombie of up to 10 Hit Dice, as with the animate dead spell. Armor or Shield Enhancement (Su): The effective enhancement bonus of a suit of armor or a shield increases, as shown in the table below. This ability can be placed only on a suit of armor or a shield, and can be selected multiple times. You cannot increase the armor or shield’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase.

CHAPTER 4

special ability whose market price is equivalent to a +1 bonus, such as flaming. This ability can be placed only on a weapon. You can select this option multiple times. Its effects stack. Web (Sp): Five times per day on command, you can fill an area with sticky strands, as the web spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher.

FOUNDING LEGACIES

You cannot use this ability if you cannot already manifest psionic powers. Mirror Image (Sp): Three times per day on command, you can use mirror image as the spell. Obscurity (Su): The item cannot be detected remotely through scrying, remote viewing, or other means of divination, as if continually affected by the obscure object spell. Protection from Arrows (Su): While you are holding, wearing, or wielding the item, you gain damage reduction 10/magic against ranged weapons, as if affected by the protection from arrows spell. There is no limit to the amount of damage prevented. Shocking Legacy (Su): Five times per day as a standard action, you can imbue the item with electrical energy. (This does not harm you.) The item deals an extra 5d6 points of electricity damage on a successful hit. If the item is a projectile weapon, it bestows this effect on its ammunition. Alternatively, you can deal 5d6 points of electricity damage with a successful melee touch attack; if the item is a melee weapon, use it to make this attack. In either case, the energy is expended until you recharge the item (using another standard action). Slippery Barrier (Su): While you are holding, wearing, or wielding the item and are standing on solid, open ground, you can use a swift action to cover the open ground with a layer of slippery grease. This effect resembles the grease spell but covers each eligible 5-foot square adjacent to your own (your space is free of the grease effect). Another swift action dismisses the effect; otherwise the grease dissipates in 1 minute. If there is no open ground in one or more adjacent squares, or if you leave the ground, the effect immediately ends. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Speak with Dead (Su): Once per day, when you issue the command word and lay the item on the breast of a corpse, the corpse must answer five questions, as if affected by the speak with dead spell. The save DC is 14, or 13 + your Charisma modifier, whichever is higher. Summon Monster IV (Sp): Once per day when you issue the command word and gesture with the item, you can use summon monster IV as the spell. Summon Swarm (Sp): Five times per day on command, you can use summon swarm as the spell. Weapon Enhancement (Su): The effective enhancement bonus of a weapon increases by 1, to a maximum of +3. You can instead choose any

195


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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