Increase 2 1
ABILITY MENU F (LESSER)
CHAPTER 4
Current +1 or less +2, +3, or +4
A legacy item can bring death to all who oppose it
Armor or Shield Enhancement (Su): The effective enhancement bonus of a suit of armor or a shield increases, as shown in the table below. This ability can be placed only on a suit of armor or a shield, and can be selected multiple times. You cannot increase the armor or shield’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase.
Illus. by F. Hooper
Effective Enhancement Bonus
FOUNDING LEGACIES
See Invisibility (Su): While you are holding, wearing, or wielding the item, you can see invisible creatures or objects, as if continually affected by the see invisibility spell. Skill Enhancement +10 (Su): The item grants you a +10 competence bonus on one skill check. Choose the specific skill when assigning this ability to the item. You can select this option multiple times. Each time you do so, it applies to a different skill. Spell Storing, Minor (Su): You can store up to three levels of spells in the item, as though it were a ring of minor spell storing. Summon Monster V (Sp): Once per day when you issue the command word and gesture with the item, you can use summon monster V as the spell. Weapon Enhancement (Su): The effective enhancement bonus of a weapon increases, as shown in the table below. This ability can be placed only on a weapon, and can be selected multiple times. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase. For example, if the effective enhancement bonus increases by 2, you could increase the weapon’s enhancement bonus by 1 and give it the flaming ability, or leave its enhancement bonus unchanged and give it a special ability whose market price is equivalent to a +2 bonus, such as holy.
If you continue to enhance a legacy item by perform- Effective Enhancement Bonus Current Increase ing a lesser legacy ritual, you can choose a Menu F +1 or less 4 ability at the cost of three Menu D slots. You cannot +2 or +3 3 “trade in” existing Menu D abilities for an ability from +4, +5, or +6 2 this menu. A skipped slot means that no legacy ability +7, +8, or +9 1 is available at that character level. For example, if you assigned a Menu D ability at 11th level, you could Blur (Su): While you are holding, wearing, or assign a Menu F ability at 14th level, gaining no new wielding the item, your actual location is difficult legacy abilities at 12th and 13th level. You still pay to pin down, granting you concealment (20% miss personal costs for a given level, even if you gain no chance) as the blur spell. Circle of Death (Sp): Once per day, when you new legacy abilities. issue the command word and make a circular gesture You can choose one ability from any lower menu with the item, you cause it to kill living creatures in place of one from Menu F. within 40 feet, as the circle of death spell. The save DC Menu F abilities have a caster level of 13th.
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