Weapons of Legacy - 3.5e

Page 201

CHAPTER 4

FOUNDING LEGACIES

Summon Monster VI (Sp): Once per day when ABILITY MENU H (GREATER) you issue the command word and gesture with the If you continue to enhance a legacy item by performing a greater legacy ritual, you can choose a Menu H item, you can use summon monster VI as the spell. ability at the cost of two Menu G slots. You cannot Telekinesis (Sp): Two times per day, when you issue the command word and gesture with the item, “trade in” existing Menu G abilities for an ability from this menu. A skipped slot means that no legacy you can move or hurl an object, or attack a creature, ability is available at that character level. For example, as the telekinesis spell. The save DC is 17, or 15 + your if you assigned a Menu G ability at 17th level, you Charisma modifier, whichever is higher. Treat the could assign a Menu H ability at 19th level, gaining item as having a Charisma of 14 (or use your Charisma score, if higher) for the purpose of adjudicating no new legacy ability at 18th level. You still pay personal costs for a given level, even if you gain no new this effect. Teleport (Sp): Two times per day, when you issue legacy abilities. the command word and gesture with the item, you You can choose one ability from any lower menu can use teleport as the spell. in place of one from Menu H. Wall of Force (Sp): Two times per day, when you Menu H abilities have a caster level of 17th. issue the command word and gesture with the item, Armor or Shield Enhancement (Su): The effective enhancement bonus of a suit of armor or a shield you cause it to conjure an invisible barrier of force, increases, as shown in the table below. This ability as the wall of force spell. can be placed only on a suit of armor or a shield, and Wall of Iron (Sp): Once per day, when you issue the command word and gesture with the item, you can be selected multiple times. You cannot increase the armor or shield’s actual enhancement bonus cause it to conjure a flat, vertical iron wall, as the wall beyond +5. of iron spell. The save DC is 19, or 16 + your Charisma Instead of increasing the enhancement bonus, modifier, whichever is higher. Wall of Stone (Sp): Two times per day, when you you can choose any combination of enhancement issue the command word and gesture with the item, bonuses and special abilities whose total market price is equivalent to the effective bonus increase. you cause it to conjure a wall of rock that merges into adjoining rock surfaces, as the wall of stone spell. The save DC is 17, or 15 + your Charisma modifier, Effective Enhancement Bonus Current Increase whichever is higher. +4 or less 5 Weapon Enhancement (Su): The effective +5 or more 4 (max +10) enhancement bonus of a weapon increases, as shown in the table below. This ability can be placed only on a weapon, and it can be selected multiple times. You Clenched Fist (Sp): Once per day, when you issue the command word and gesture with the item, you cannot increase the weapon’s actual enhancement can create a Large magic hand that can attack foes, as bonus beyond +5. the Bigby’s clenched fist spell. Instead of increasing the enhancement bonus, Cure Moderate Wounds, Mass (Sp): Three times you can choose any combination of enhancement bonuses and special abilities whose total market price per day on command, you can use mass cure moderate wounds as the spell. This instead deals damage to is equivalent to the effective bonus increase. undead creatures. The save DC is 19, or 16 + your Effective Enhancement Bonus Charisma modifier, whichever is higher. Current Increase Disintegrate (Sp): Once per day, when you issue +2 or less 3 the command word and gesture with the item, you +3, +4, or +5 2 cause it to emit a thin green ray that destroys one +6 to +9 1 creature utterly, as the disintegrate spell. The save DC is 19, or 16 + your Charisma modifier, whichever Wizardry II (Su): While you are holding, wearing, is higher. or wielding the item, you can prepare or cast double Displacement (Su): While you are holding, wearyour normal number of 2nd-level arcane spells per ing, or wielding the item, you can activate displacement for 1 round as a swift action, as though wearing a major day, as though wearing a ring of wizardry II.

201


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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