Weapons of Legacy - 3.5e

Page 203

Effective Enhancement Bonus Current +1 or less +2 +3, +4, or +5 +6, +7, or +8 +9

Increase 5 4 3 2 1

If you continue to enhance a legacy item by performing a greater legacy ritual, you can choose a Menu I ability at the cost of three Menu G slots. You cannot “trade in” existing Menu G abilities for an ability from this menu. A skipped slot means that no legacy ability is available at that character level. For example, if you assigned a Menu G ability at 17th level, you could assign a Menu I ability at 20th level, gaining no new legacy abilities at 18th and 19th level. You still pay personal costs for a given level, even if you gain no new legacy abilities. You can choose one ability from any lower menu in place of one from Menu I. Menu I abilities have a caster level of 20th. Constant Companion, Greater (Su): While you are holding, wearing, or wielding the item, you can use a swift action to summon an allied creature. When assigning this ability to the item, choose one of the creatures from the 5th-level list of the Summon Monster or Summon Nature’s Ally table on pages 287 and 288 of the Monster Manual. Only that creature can be summoned using this ability. The allied creature attacks your foes and serves you to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. It remains with you unless dismissed (a standard action) or killed. If the creature is slain, it can be

CHAPTER 4

ABILITY MENU I (GREATER)

FOUNDING LEGACIES

Wishes, Two (Su): The item grants you two wishes as the wish spell. You must state the desired effect while holding the item. As long as you have performed the appropriate legacy ritual and meet the level requirement, you gain this benefit, even if a previous owner has made two wishes using the item. A given creature can never gain more than two wishes in this way. If a save is allowed, the save DC is 23, or 19 + your Charisma modifier, whichever is higher. Wizardry III (Su): While you are holding, wearing, or wielding the item, you can prepare or cast double your normal number of 3rd-level arcane spells per day, as though wearing a ring of wizardry III.

summoned again after 24 hours, fully healed. You can never have more than one greater companion at any one time. Crushing Hand (Sp): Once per day, when you issue the command word and gesture with the item, you can create a Large magic hand that can crush foes, as the Bigby’s crushing hand spell. Dominate Monster (Sp): Once per day, when you issue the command word and gesture with the item, you can use dominate monster as the spell. The save DC is 23, or 19 + your Charisma modifier, whichever is higher. Empower Power, Greater (Su): You can manifest up to three psionic powers per day of up to 9th level that are empowered as though using the Empower Power metapsionic feat. Using this legacy ability does not change the power point cost of the altered power. You cannot use this ability if you cannot already manifest psionic powers. Empower Spell, Greater (Su): You can cast up to three spells per day of up to 9th level that are empowered as though using the Empower Spell metamagic feat. Using this legacy ability does not change the spell slot of the altered spell. A spontaneous spellcaster (such as a sorcerer) must still take a full-round action when using this ability, just as if using a metamagic feat he possessed. You cannot use this ability if you cannot already cast spells. Energy Drain (Sp): Once per day, when you issue the command word and gesture with the item, you cause it to emit a black beam of negative energy that bestows 2d4 negative levels on a subject, as the energy drain spell. The save DC is 23, or 19 + your Charisma modifier, whichever is higher. Heal, Mass (Sp): Three times per day on command, you can use mass heal as the spell. This ability can instead deal damage to undead creatures. The save DC is 23, or 19 + your Charisma modifier, whichever is higher. Imprisonment (Su): Once per day, when you make a successful melee touch attack against a foe, you can imprison that foe beneath the earth, as the imprisonment spell. You must declare that you are activating the effect before you make the attack roll. If the item is a melee weapon, use it to make the touch attack. Meteor Swarm (Sp): Once per day on command, you can use meteor swarm as the spell. The save DC

203


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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