Weapons of Legacy - 3.5e

Page 207

Examples of Designing Mutable Legacy Items

of Enth-Kai, so you decide to make both components general. However, you specify types of gems that relate to a given Menu A ability and energy type: rubies for fire, sapphires for cold, and diamonds for electricity. You likewise limit the holy symbol options to two particular deities: Heironeous, god of valor, and St. Cuthbert, god of retribution.

CHAPTER 5

Variable Components

OPTIONAL RULES

Example 1: You are designing a legacy longsword with energy-related abilities that depend on the type of gem set into its pommel. It also has two suites of divine magical abilities, each linked to the specific deity whose holy symbol is tied on a leather thong around the crossguard. You select three menu A abilities as a menu B mutable legacy choice—linking them to the Finishing Touches Although the great advantage of mutable legacy items pommel gem—and two Menu E abilities as a Menu is their flexibility, their ability suites should share a F mutable legacy choice, linking them to the holy theme or otherwise relate to one another. It’s more symbol. Thus, depending on the components attached to the sword, it displays any of six different combinainteresting to wield a sword with three different tions of menu A and menu E legacy abilities. energy-related effects, or a variety of restorative abiliExample 2: You are designing a legacy staff with ties, or powers relating to the same faith or pantheon, three different sets of related legacy powers, and each than one that alternately heals, blasts with fire, or set is affiliated with a particular component: the stone summons a creature. Possible themes include energy set into the tip of the staff. You select mutable legatypes, alignments, the planes, monster or animal cies from Menus B, E, and H, then assign one ability abilities, a deity or pantheon’s portfolio or domains, from each trio of lower-level abilities to each of three ancestral wisdom, and schools of magic. Of course, different stones (say, obsidian, marble, and granite). you are free to design mutable legacy items with no unifying theme at all, but doing so makes them much Depending on the affixed stone, the staff will have one of three different sets of abilities, each progressing less special and weakens their symbolic value. all the way to 20th level.

USING VARIABLE COMPONENTS

The rules for actually using variable components in a mutable legacy item are simpler than those for Once you have chosen the item’s mutable legacy abilities, decide what variable components will actually designing such an item. As a player character, you unlock them, as well as which ability is linked to each simply need to discover and obtain the appropriate component. Depending on the item, variable comcomponent, affix it to the legacy item, and perform a ponents can be nearly anything: a sword’s blade, the brief ritual to activate the item’s new abilities. gemstone set in a ring, a staff’s capstone, a decorative feather hung from a club, or one of countless other Discovering Variable Components Some mutable items have very obvious variable comoptions. Let your creativity run wild—the only rule ponents, with few or no restrictions (Skull Lash, for is that components must be either general or specific. General components are a broad category of items example, accepts any skull of the appropriate creature or substances, any of which will suffice as the item’s types). Other mutable items, however, have variable components that are more esoteric, or for which fewer variable component. Specific components are just that—specific or even unique items (such as a crystal items will serve. Returning to the above example, the from the hoard of the ancient red dragon Durtaxsteinmutable legacy longsword accepts only three types of gakila). Mere limitations on appropriate components pommel gems and two types of holy symbols. If you are not sufficient to make them specific. were to attach another kind of gem, such as amethyst, In the above example of the longsword, you have to the sword’s pommel, the weapon would gain no new legacy abilities. already decided it will have two variable components: the pommel gem and the holy symbol tied to the Discovering each of a mutable item’s eligible guard. You’ve also decided to link the set of three components requires a DC 15 Knowledge (history) check if general, a DC 20 check if specific, and a DC Menu A legacy abilities to the pommel gem and the set of two Menu E legacy abilities to the holy symbol. 25 check if unique. For every 5 points by which you The unique variability of the sword is the focus, and beat the check DC, you discover one extra variable you don’t want the PCs to get derailed by side quests to component. For example, if you are seeking suitable find some legendary component, such as the Diamond components for the pommel gem of the example

207


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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