OPTIONAL RULES
CHAPTER 5
attacker, which tore the sword from its grasp and left it off guard for a precious few seconds. She thrust with her rapier and scored a mortal blow. Something awoke in her then, a sense both of triumph at her victory and of rage at the injustice of the archon’s attack. Fiend-tainted, was she? Well, then she would embrace that heritage. She had proven herself once—let the celestials come. Now she is Darktongue, enemy of heaven. Livonia has an auditory omen (song of doom), one Menu A choice (creature compass) and one Menu B choice (Charisma enhancement +2).
Illus. by D. Scott
Combat
212
Having overcome an archon, Livonia has awakened the power to challenge others
Livonia combines aggressive spellcasting with her innate abilities. Darkness (Sp): Livonia can use darkness as the spell once per day (caster level 7th). Doom of Heaven (Su): Livonia can detect any good outsider within 60 feet, but she must concentrate (a standard Omen: A keening song of doom fills the air whenever action) to do so. She ignores any damage reduction good-aligned enemies are within 5 feet of Livonia. of good outsiders when attacking them. Possessions: +1 leather armor, +1 flaming rapier, 2 Warmage Edge (Su): Whenever Livonia casts a potions of cure light wounds. spell that deals hit point damage, she deals an extra 3 points of damage. This bonus damage applies only SHULUTH once per casting of a given spell. This example uses an illithid as the base creature. Spells: Livonia casts spells as an 8th-level warmage. Typical Warmage Spells Known (6/7/7/6/3; CL 8th): 0—acid splash (+7 ranged touch), disrupt undead, light, Shuluth the Illithid Shuluth, Mind Flayer of Legacy ray of frost (+7 ranged touch); 1st—accuracy*, burning Medium Aberration hands (DC 13), chill touch, fist of stone*, hail of stone*, magic missile, lesser orb of acid/cold/electricity/fire/sound*, shocking Hit Dice: 8d8+8 (44 hp) grasp (+4 melee touch), true strike; 2nd—blades of fire*, Initiative: +6 continual flame, darkness, fire trap (DC 14), fireburst* (DC Speed: 30 ft. (6 squares) 14), flaming sphere, ice knife* (+7 ranged; DC 14), Melf’s Armor Class: 16 (+2 Dex, +3 natural, +1 deflection), acid arrow (+7 ranged touch), pyrotechnics, scorching ray (+7 touch 13, flat-footed 14 ranged touch), shatter (DC 14), whirling blade*; 3rd—fire Base Attack/Grapple: +6/+7 shield, fireball (DC 15), flame arrow, gust of wind (DC 15), Attack: Tentacle +8 melee (1d4+1) ice storm, lightning bolt (DC 15), poison (DC 15), ring Full Attack: 4 tentacles +8 melee (1d4+1) of blades*, sleet storm, stinking cloud (DC 15), wind wall Space/Reach: 5 ft./5 ft. (DC 15); 4th—blast of flame*, contagion (DC 15), Evard’s Special Attacks: Improved grab, extract, mind blast, black tentacles, orb of acid/cold/electricity/fire/sound*, psionics phantasmal killer (DC 16), shout (DC 16), wall of fire Special Qualities: Deflection, mirror image, omen, see *New spells detailed in Complete Arcane. invisibility, spell resistance 25, telepathy 100 ft. Saves: Fort +3, Ref +4, Will +9 Armored Mage (Ex): Livonia suffers no chance of arcane spell failure while wearing light or medium Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17 armor. Skills: Bluff +11, Concentration +11 (+15 casting