Weapons of Legacy - 3.5e

Page 215

CREATING A MONSTER OF LEGACY

“Monster of legacy” is an acquired template that can be added to any aberration, dragon, elemental, giant, magical beast, monstrous humanoid, ooze, outsider, or undead (hereafter referred to as the base creature). The base creature must also have the following: • Intelligence 3 or more; • 5 or more HD; • At least one supernatural or spell-like ability. In addition, the monster must experience the same sort of dramatic event that paves the way for creating an item of legacy. Monsters of legacy do not perform legacy rituals or pay for materials, nor do they incur any personal costs for their legacy abilities. No legacy feat (such as Least Legacy) is required to unlock their legacy abilities. A monster of legacy uses all the base creature’s statistics and special abilities except as noted here. Special Attacks/Special Qualities: A monster of legacy retains all the special attacks and special qualities of the base creature. It also gains legacy abilities as described here. To assign abilities, use the legacy ability menus in Chapter 4: Founding Legacies. Treat the monster as both an item of legacy and its wielder. It selects a number of ability choices determined by its total Hit Dice, as well as a choice from the omen menu. Use the following table to determine which menus it can choose from. 5–10 HD Menu A Menu B Menu C

11–16 HD Menu D Menu E Menu F

CHAPTER 5

Omen: Vhuuksssh flickers with fiery glints that seem to run across its surface. Speed Enhancement (Su): Vhuuksssh’s land speed has increased by 5 feet. Skills: Vhuuksssh has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

OPTIONAL RULES

feet tall. Vhuuksssh controls the exact height, but it must be at least 10 feet. Vhuuksssh’s movement while in vortex form does not provoke attacks of opportunity, even if it enters the space another creature occupies. Another creature might be caught in the vortex if it touches or enters the vortex, or if Vhuuksssh moves into or through the creature’s space. Medium and smaller creatures might take damage when caught in the vortex and might be swept up by it. An affected creature must succeed on a DC 19 Reflex save when it comes into contact with the vortex or take 2d6 points of damage. It must also succeed on a second DC 19 Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking 2d6 points of damage each round. An affected creature is allowed a Reflex save each round to escape the vortex. The creature still takes damage, but can leave if the save is successful. Creatures trapped in the vortex cannot move except to go where Vhuuksssh carries them or to escape the vortex. Creatures caught in the vortex can otherwise act normally, but must make a Concentration check (DC 10 + spell level) to cast a spell. Creatures caught in the vortex take a –4 penalty to Dexterity and a –2 penalty on attack rolls. Vhuuksssh can have only as many creatures trapped inside the vortex at one time as will fit inside its volume. Vhuuksssh can eject any carried creatures whenever it wishes, depositing them wherever the vortex happens to be. If the vortex’s base touches the bottom, it creates a swirling cloud of debris. This cloud is centered on Vhuuksssh and has a diameter equal to half the vortex’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud must make a Concentration check (DC 15 + spell level) to cast a spell. While in vortex form, Vhuuksssh cannot make slam attacks and does not threaten the area around it. Water Mastery (Ex): Vhuuksssh gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or Vhuuksssh is touching the ground, Vhuuksssh takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Vhuuksssh can easily overturn craft up to 60 feet long, stop larger vessels (up to 120 feet long), and slow large ships (up to 240 feet long) to half speed. Deflection: Vhuuksssh enjoys an inherent +1 deflection bonus to its AC.

17+ HD Menu G Menu H Menu I

In one of the examples given above, Shuluth the illithid is an 8 Hit Die creature. Thus, it could choose three abilities from Menu A, or one from Menu A and one from Menu B, or a single ability from Menu C. It doesn’t have enough Hit Dice to make any choices from higher menus. It selected a mental omen (the threatening

215


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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