OPTIONAL RULES
CHAPTER 5
Table 5–2: Legacy Staff of Power Wielder Level 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
—————Personal Costs————— Save Caster Level Spell Slot Penalty Penalty Loss — — — –1 — 1st — –1 — — — 2nd — — — — — 3rd — — — — — 4th — –2 — — — 5th –2 — — — — 6th — — — — — 7th — — — — — 8th
Abilities Magic missile 3/day Luck bonus +1 Heightened ray of enfeeblement 3/day Continual flame 3/day Levitate 3/day Masterwork/+2 quarterstaff Smite 3/day — Heightened lightning bolt 2/day — Heightened fireball 2/day Luck bonus +2 Globe of invulnerability 1/day Cone of cold 1/day Hold monster 1/day Wall of force 1/day
Nonlegacy Game Statistics: Masterwork/+1 quarterstaff; Cost 2,600 gp.
Legacy Rituals Three rituals are required to unlock all the abilities of the legacy staff of power. Least Legacy Ritual Cost: 4,000 gp. Lesser Legacy Ritual Cost: 13,500 gp. Greater Legacy Ritual Cost: 43,000 gp.
Wielder Requirements
Ability to cast 2nd-level arcane spells Knowledge (arcana) 4 ranks
Weapon Features
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All of the following are legacy item features of the legacy staff of power. The staff’s caster level equals your caster level for all effects. Magic Missile (Sp): At 5th level, you can use magic missile as the spell three times per day. Luck Bonus: On reaching 6th level, you gain a +1 luck bonus on saves and to Armor Class. At 16th level, this bonus improves to +2. Ray of Enfeeblement (Sp): At 7th level, you can use ray of enfeeblement as the spell (heightened to 5th level) three times per day. Continual Flame (Sp): At 8th level, you can use continual flame as the spell three times per day. Levitate (Sp): On reaching 9th level, you can use levitate as the spell three times per day. Smite (Su): Beginning at 11th level, you can choose as a free action to deal double damage (triple damage on a critical hit) on a successful melee attack with the
legacy staff of power. This effect lasts for 1 round. You can use this ability three times per day. Lightning Bolt (Sp): At 13th level, you can use lightning bolt as the spell (heightened to 5th level) two times per day. Fireball (Sp): At 15th level, you can use fireball as the spell (heightened to 5th level) two times per day. Globe of Invulnerability (Sp): At 17th level, you can use globe of invulnerability as the spell once per day. Cone of Cold (Sp): At 18th level, you can use cone of cold as the spell once per day. Hold Monster (Sp): At 19th level, you can use hold monster as the spell once per day. Wall of Force (Sp): At 20th level, you can use wall of force as the spell once per day, but only to create a 10-foot-diameter hemisphere around yourself.
EPIC LEGACIES
None of the legacy items described in Chapter 3 describe legacy abilities for a wielder beyond 20th level, the normal maximum. If your campaign includes epic-level characters—those who have attained 21st level or higher, as described on page 206 of the Dungeon Master’s Guide—you have two options should you wish to allow items that manifest additional legacy abilities at epic levels. 1. Design epic legacy rituals and assign epic legacy abilities according to the following rules, as appropriate for the item. The wielder must learn the additional history of the legacy item and perform the epic rituals to unlock its epic abilities.