not lose 3 hp, since you have not yet gained the use of a second ability. However, if you later unlock a second epic legacy ability, you immediately pay any personal costs not already assessed against you.
OPTIONAL RULES
CHAPTER 5
Table 5–3: Designing an Epic Legacy Item Character Level 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th
New Legacy Ability First — — Second — — Third — — Fourth
Personal Cost — 3 hp 3 hp — 3 hp 3 hp — 3 hp 3 hp —
EPIC LEGACY ABILITY MENUS
The menus of epic legacy abilities presented below provide examples of suitable abilities for epic legacy items. Follow the instructions presented earlier in this chapter to assign abilities. Unless noted otherwise, you can select a specific menu choice only once.
Epic Legacy Ability Menu Y
Resistance, Epic (Su): The item grants you a +6 resistance bonus on all saving throws. You can select this option multiple times. Each time you do so, the resistance bonus increases by 2, to a maximum bonus of +10. Quicken Power, Greater (Su): As the quicken power ability (page 204), except that you can manifest up to nine psionic powers per day of up to 9th level that are quickened as though using the Quicken Power metapsionic feat. Quicken Spell, Greater (Su): As the quicken spell ability (page 204), except that you can cast up to nine spells per day of up to 9th level that are quickened as though using the Quicken Spell metamagic feat. Spell-Like Ability, 9th: Three times per day on command, you can create an effect that duplicates a chosen 9th-level spell. Choose the specific spell when assigning this ability to the item. The save DC (if applicable) is 23, or 19 + your Charisma modifier, whichever is higher. Wizardry, Epic (Su): While you are holding, wearing, or wielding the item, you can prepare or cast double your normal number of 5th-level arcane spells per day, as though wearing an epic ring of wizardry V (see page 134 of the Epic Level Handbook). You can select this option multiple times. Each time you do so, another level of spells is doubled (6th-level the second time, 7th-level the third time, and so on), up to a maximum of 9th-level spells.
The raw materials cost for a Menu Y legacy ritual is 150,000 gp. Menu Y abilities have a caster level of 25th. Armor or Shield Enhancement, Epic (Su): The enhancement bonus of a suit of armor or a shield increases to +6. This ability can be placed only on a Epic Legacy Ability Menu Z Unlike nonepic ability menus, a choice from this suit of armor or a shield. menu doesn’t cost extra ability slots from a lower You can select this option multiple times. Each time you do so, your armor or shield’s effective enhancemenu—the associated legacy ritual simply costs more. ment bonus to AC increases by 1. You cannot increase The raw materials cost for a Menu Z legacy ritual is 500,000 gp. the armor or shield’s effective enhancement bonus beyond +20 (but see Epic Armor or Shield EnhanceMenu Z abilities have a caster level of 30th. ment in Menu Z). Ability Enhancement, Epic (Su): The item grants Constant Companion, Epic (Su): This ability a +8 enhancement bonus to one ability score. Choose works the same as greater constant companion (see the specific ability score when assigning this ability to the item—Strength, Dexterity, Constitution, page 203), except that the creature you summon comes from the 7th-level list of the summoning Intelligence, Wisdom, or Charisma. You can select this option multiple times. Each time you do so, the spell you use. Energy Immunity (Su): The item grants you immuenhancement bonus increases by 2. nity to one type of energy—acid, cold, electricity, fire, Armor or Shield Enhancement, Epic (Su): The or sonic. Choose the specific type of energy when effective enhancement bonus of a suit of armor or a assigning this ability to the item. shield increases by 2, with no maximum effective You can select this option multiple times. Each time enhancement bonus. This ability can be placed only you do so, it applies to a different type of energy. on a suit of armor or a shield.
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