CHAPTER 3
ITEMS OF LEGACY
Power Point Loss: You deduct the listed number Senses: The Senses entry indicates whether the of power points from your daily pool. The values are creature has darkvision, low-light vision, scent, tremorsense, blindsense, blindsight, or some cumulative. other sensory special quality. This information is Abilities: If all the requirements are met, including character level, ritual completion, and personal costs, followed by the creature’s modifiers on Listen and the legacy item confers the indicated ability or abiliSpot checks (even if the creature has no ranks in ties upon you. those skills). Legacy Item Abilities: The abilities conferred by Aura: Occasionally, a creature has a special ability a legacy item are explained here. In general, using that takes effect anytime another creature comes legacy items’ abilities requires you to at least carry within a certain distance of it. Such abilities, such as a blackguard’s aura of despair or a devil’s fear aura, the item on your person. This default rule has some exceptions, which are clarified in the specific entries are detailed here. to which they apply. Languages: This entry gives the languages the Unless otherwise noted, activating a legacy ability creature speaks or understands, as well as any special abilities relating to communication (such as telepathy is a standard action that does not provoke attacks of opportunity. The save DC for any legacy ability is equal or tongues) that it possesses. to 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that Defensive Information level of spell, just as normal for magic items (see page This section provides the information you need when 214 of the Dungeon Master’ s Guide). You can substitute characters are attacking the creature. your Charisma modifier for the ability modifier used AC: This entry gives the creature’s Armor Class by the item, if the save DC result would be higher. against most regular attacks, followed by its AC Adventure Seed: An encounter is provided, usually against touch attacks (which disregard armor) and involving discovery of the legacy item. its AC when flat-footed (or at any other time when it is denied its Dexterity bonus to AC). If the creature has feats or other abilities that modify its Armor READING THE Class under specific circumstances (such as the STATISTICS BLOCK The new statistics block format is divided into four Mobility feat), they are noted here as well as in the main sections, which are separated by horizontal Feats entry. hp: This entry consists of the creature’s full normal lines. Each section serves a specific purpose, so you hit point total (usually average rolls on each Hit will need to reference different sections at different Die), followed by the creature’s Hit Dice in parentimes during an encounter. The sections are as follows, from top to bottom. theses. If the creature has fast healing, regeneration, damage reduction (DR), or some other ability that affects the amount of damage it takes or the rate at Identification and Encounter The top section identifies the creature and gives the which it regains hit points, that information also information you need at the start of an encounter. appears here. Name: This word or phrase identifies the creature. Immune: Any immunities the creature has are indicated here. This includes immunity to specific Sometimes a number is given with the name to indicate how many creatures appear in the encounter. types of energy as well as specific immunities (such CR: This value is the Challenge Rating of an indias immunity to poison or to sleep effects). vidual creature of this kind. Resist and SR: If the creature has resistance to certain kinds of attacks, that information is given Race, Class, and Level: This information is provided only for characters with class levels. here. Resistance to energy is shown first, as the Alignment: The one- or two-letter abbreviation energy type and the number of points resisted per that appears here denotes the creature’s alignment. attack (acid 10, for example). This information is Size and Type: The creature’s size category and followed by any other resistances the creature has. its type (and subtype or subtypes, if applicable) are Altered saving throw bonuses for specific circumstances appear on this line. The creature’s spell given here. Init: This value is the creature’s modifier on initiaresistance, if any, appears after the other resistances tive checks. on the same line.
25