Weapons of Legacy - 3.5e

Page 25

CHAPTER 3

ITEMS OF LEGACY

Power Point Loss: You deduct the listed number Senses: The Senses entry indicates whether the of power points from your daily pool. The values are creature has darkvision, low-light vision, scent, tremorsense, blindsense, blindsight, or some cumulative. other sensory special quality. This information is Abilities: If all the requirements are met, including character level, ritual completion, and personal costs, followed by the creature’s modifiers on Listen and the legacy item confers the indicated ability or abiliSpot checks (even if the creature has no ranks in ties upon you. those skills). Legacy Item Abilities: The abilities conferred by Aura: Occasionally, a creature has a special ability a legacy item are explained here. In general, using that takes effect anytime another creature comes legacy items’ abilities requires you to at least carry within a certain distance of it. Such abilities, such as a blackguard’s aura of despair or a devil’s fear aura, the item on your person. This default rule has some exceptions, which are clarified in the specific entries are detailed here. to which they apply. Languages: This entry gives the languages the Unless otherwise noted, activating a legacy ability creature speaks or understands, as well as any special abilities relating to communication (such as telepathy is a standard action that does not provoke attacks of opportunity. The save DC for any legacy ability is equal or tongues) that it possesses. to 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that Defensive Information level of spell, just as normal for magic items (see page This section provides the information you need when 214 of the Dungeon Master’ s Guide). You can substitute characters are attacking the creature. your Charisma modifier for the ability modifier used AC: This entry gives the creature’s Armor Class by the item, if the save DC result would be higher. against most regular attacks, followed by its AC Adventure Seed: An encounter is provided, usually against touch attacks (which disregard armor) and involving discovery of the legacy item. its AC when flat-footed (or at any other time when it is denied its Dexterity bonus to AC). If the creature has feats or other abilities that modify its Armor READING THE Class under specific circumstances (such as the STATISTICS BLOCK The new statistics block format is divided into four Mobility feat), they are noted here as well as in the main sections, which are separated by horizontal Feats entry. hp: This entry consists of the creature’s full normal lines. Each section serves a specific purpose, so you hit point total (usually average rolls on each Hit will need to reference different sections at different Die), followed by the creature’s Hit Dice in parentimes during an encounter. The sections are as follows, from top to bottom. theses. If the creature has fast healing, regeneration, damage reduction (DR), or some other ability that affects the amount of damage it takes or the rate at Identification and Encounter The top section identifies the creature and gives the which it regains hit points, that information also information you need at the start of an encounter. appears here. Name: This word or phrase identifies the creature. Immune: Any immunities the creature has are indicated here. This includes immunity to specific Sometimes a number is given with the name to indicate how many creatures appear in the encounter. types of energy as well as specific immunities (such CR: This value is the Challenge Rating of an indias immunity to poison or to sleep effects). vidual creature of this kind. Resist and SR: If the creature has resistance to certain kinds of attacks, that information is given Race, Class, and Level: This information is provided only for characters with class levels. here. Resistance to energy is shown first, as the Alignment: The one- or two-letter abbreviation energy type and the number of points resisted per that appears here denotes the creature’s alignment. attack (acid 10, for example). This information is Size and Type: The creature’s size category and followed by any other resistances the creature has. its type (and subtype or subtypes, if applicable) are Altered saving throw bonuses for specific circumstances appear on this line. The creature’s spell given here. Init: This value is the creature’s modifier on initiaresistance, if any, appears after the other resistances tive checks. on the same line.

25


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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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