Weapons of Legacy - 3.5e

Page 72

Illus. by D. Martin

ITEMS OF LEGACY

CHAPTER 3

DIVINE SPARK

72

Divine Spark was able to decipher the language of each, Divine Spark is a silver holy symbol sculpted to but only from the one who held the holy symbol to resemble a shining sun. Such an image is sometimes listeners. As a result, those who did not share common tongues could be heard only when one held Divine used by clerics and paladins not associated with any Spark while the others listened, allowing each person particular deity. The amulet is small enough to be to speak in turn. (DC 20; Talking Stick) gripped in one hand. In the span of one night, strategies were concoctNonlegacy Game Statistics: Silver holy symbol of resistance +1; Cost 1,550 gp; Weight 1 lb. If you have ed, forming first, second, and third lines of defense, the ability to turn undead, all language-speaking always keeping the mountains at the united army’s back. Carthid gathered all the holy persons around creatures within 30 feet can understand you when you speak, regardless of language. This does not give him the next morning and meditated before battle. When the undead arrived, Divine Spark became the you any ability to understand others’ languages. Omen: Divine Spark transforms into your focal point for every consecrated person present, preferred holy symbol while you carry it. allowing them to channel their turning abilities through Carthid and raise his powHISTORY er by a degree based on all who remained in their circle. They Divine Spark was created when a great swelling evil threatwere unstoppable together, cutting ened to overrun the world and a swath through the undead wherextinguish all human life. The ever they moved. If one cleric most powerful necromancers of was slain, all the others’ the known realms formed turning abilities were iman unholy pact, creatmediately refreshed. No ing armies of ghouls, death was in vain. It quickly became obvious the overconfiskeletons, wights, and dent necromancers had stretched zombies that wiped out themselves too thin. That day, entire regions, adding the slain to the tide of battle shifted withtheir numbers. Church leaders in out any divine intervention. the land could not afford to let The members of the human nabickering and religious differences come between them any tions survived by saving themselves. longer. One man united them— Carthid disappeared into obscurity Carthid Ufander. Carthid did not Divine Spark brought together those of shortly thereafter, but he has long believe in any deity, for what god pure heart to resist overwhelming evil been remembered as the man who single-handedly, though only briefly, would allow so many people to suffer at the hands of rabid, amoral creatures that made united all religions. (DC 25; Belief in Kin) feasts out of human flesh? Carthid did believe in something greater than himself, however—the resilience LEGACY RITUALS of humanity. To him, nothing was more divine than Two rituals are required to unlock all the abilities of Divine Spark. this one truth. (DC 15) Talking Stick: You must speak or learn to speak As countries fell to legions of the unliving, fleeing at least five different languages (including automatic populations were pushed farther and farther inland, away from the oceans that could carry them to safety. languages, bonus languages, and languages acquired They were being herded against the largest mounvia the Speak Language skill). Cost: 2,450 gp. Feat tain range of the region, over which they could not Granted: Least Legacy (Divine Spark). climb fast enough to escape their pursuers. Carthid Belief in Kin: You are required to spend one day knew this. He rode out to each pocket of humanity per character level in meditation with Divine Spark. At least 8 hours of each day must be spent meditating, and urged them to combine forces rather than face extinction—they could not refuse aid, and they were and you cannot engage in any strenuous activity or spellcasting during this period. Cost: 11,500 gp. Feat too few in number to make a stand alone. Everyone Carthid spoke to agreed. When the leaders finally met, Granted: Lesser Legacy (Divine Spark).


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.