Weapons of Legacy - 3.5e

Page 84

ITEMS OF LEGACY

CHAPTER 3

Table 3–19: Fiendkiller’s flail Wielder Level 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th

————— Personal Costs ————— Attack Reflex Save Hit Point Penalty Penalty Loss — — — –1 — — — –1 2 — — 2 — –2 — — — 2 — — — –2 — — — — — — — 2 — –3 — — — 2

Abilities Scourge of fiends Darkvision 1/day, sense fiends — Large +1 cold iron outsider (evil) bane flail — Fiendvision Large +2 cold iron outsider (evil) bane flail Devil chills Devil’s fang — — Large +2 cold iron holy outsider (evil) bane flail

WIELDER REQUIREMENTS

The wielders of Fiendkiller’s Flail are primarily barbarians, fighters, and rangers. Paladins are usually put off by the fiendish history of the weapon, as well as the alignment switch required by its lesser legacy ritual and its disturbing abilities to poison and cause disease.

Fiendkiller’s Flail Wielder Requirements Base attack bonus +3 Sense Motive 2 ranks Speak Language (Abyssal) Weapon Focus (flail)

LEGACY ITEM ABILITIES

All the following are legacy item abilities of Fiendkiller’s Flail. Scourge of Fiends (Su): At 5th level and higher, while you wield Fiendkiller’s Flail, it is considered a cold iron and silver weapon for the purpose of overcoming damage reduction.

Darkvision (Sp): Beginning at 6th level, once per day on command, you can use darkvision as the spell. Caster level 5th. Sense Fiends (Su): At 6th level and higher, you can detect any creature with the baatezu or tanar’ri subtype within 60 feet, as if using the detect evil spell. Caster level 5th. Fiendvision (Su): When you attain 10th level, the darkvision granted by Fiendkiller’s Flail allows you to see in any sort of darkness, even that created by a deeper darkness spell. Devil Chills (Su): At 12th level and higher, Fiendkiller’s Flail infects any creature damaged by it with devil chills (see page 292 of the Dungeon Master’s Guide). The disease has no incubation period and the initial Fortitude save DC is 14, or 13 + your Charisma modifier, whichever is higher. Subsequent saves are DC 14. Devil’s Fang (Su): Beginning at 13th level, once per day on command, you can cause the spiked ball to secrete deathblade poison (DC 20, 1d6 Con/2d6 Con).

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VARIANT: GREATER LEGACY ABILITIES FOR FIENDKILLER’S FLAIL

Fiendkiller’s Flail doesn’t possess any greater legacy abilities. However, if a demon-hunting champion were to found a greater legacy, the weapon’s progression might continue along similar lines, looking something like the following. Wielder Level 17th 18th 19th 20th

————— Personal Costs ————— Attack Reflex Save Hit Point Penalty Penalty Loss — — — –3 — — — — — — –4 —

Abilities Large +3 cold iron holy outsider (evil) bane flail Banish fiends 1/day — Large +5 cold iron holy outsider (evil) bane flail

Banish Fiends (Sp): Beginning at 18th level, once per day when you issue the command “Fiends depart!” and gesture with Fiendkiller’s Flail, you force evil extraplanar creatures out of your home plane, as the banishment spell. The save DC is 20, or 17 + your Charisma modifier, whichever is higher.

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Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
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Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
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Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
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Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
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General Legacy Ritual Examples

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Wargird’s Armor

8min
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Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
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Treebrother

10min
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Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
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Halfling Outriders and Steadfast

5min
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The Twin Tides Monastery

8min
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Steadfast

3min
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Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
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Useful Feats for Sling Wielders

3min
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Skull Lash

10min
pages 147-149

Zen Archery

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Simple Bow

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Shishi-O

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The Scarab of Aradros in Eberron

3min
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Rod of Trimeg

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Scales of Balance

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Scarab of Aradros

3min
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How to Handle a Joust

2min
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Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
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Merikel

10min
pages 117-119

Mau-Jehe

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Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
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Flamecaster’s Bolt in Faerûn

3min
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Flay

9min
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Frostburn’s Wrath

9min
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Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
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Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
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Desert Wind

10min
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Crimson Ruination

9min
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Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
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Celdoriath’s Clarion

13min
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Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
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Coral’s Bite

3min
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The Streetfighter and Bullybasher’s Gauntlets

2min
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Bullybasher’s Gauntlets

10min
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Legacy Item Descriptions

2min
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Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
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Shevarash, the Black Archer

6min
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Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
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