Weapons of Legacy - 3.5e

Page 86

Illus. by D. Crabapple

ITEMS OF LEGACY

CHAPTER 3

FLAMECASTER’S BOLT

86

Flamecaster’s Bolt is a light crossbow that appears to be a standard weapon in most respects—sturdy, reliable, and well used. A screaming skull is mounted on the front. Nonlegacy Game Statistics: +1 light crossbow; Cost 2,335 gp. Omen: The crossbow is always warm to the touch. Whenever Flamecaster’s Bolt is brought near fire, the flames move aside, effectively making the weapon immune to fire.

HISTORY

Duegal was a crossbowman by trade, one of many guards who stood atop the battlements of his lord’s fortress, Mandrake Keep. His job description was straightforward—repel invaders, topple their ladders, and don’t get killed in the process. Duegal wasn’t a particularly good shot with a crossbow, a fact he openly shared with his mates. He made up for his lack of skill with humor, friendship, and generosity at the tavern. None of those qualities, though, helped Duegal stay alive when an army of goblins amassed outside the castle. The events of that battle defined Flamecaster’s Bolt. (DC 15) The attack against Mandrake Keep came with little warning, and the soldiers defending the citadel lacked practice. Near as anybody could tell, the goblin multitude was expanding its territory, starting with Mandrake Keep. Duegal had never participated in a large-scale battle. If he thought the castle was doomed that day, the crossbowman didn’t share his feelings. Instead he called out to his companions, “I’ll wager that even I can’t miss now.” When the battle did begin, the goblin onslaught was overwhelming. Duegal didn’t stop for a second, firing one blazing, oil-soaked bolt after another. (DC 20; Suffer the Flames) Duegal stood out that day, firing wildly into the goblins as they swarmed up the fortress’s walls. When night came, the goblins could see perfectly and had no intention of slowing down. Bonfires were lit so the crossbowmen could see anything moving below and take shots when they did. But Duegal was a madman. As companion after companion fell to enemy fire, Duegal seemed to grow mad. He

moved out from behind the arrow slits and stood up on the battlements, taunting the goblin archers below to hit him. They kept missing, while he returned fire with his crossbow, shooting blindly into the darkness beyond the bonfires’ light. Duegal was overcome with grief and rage, but something about his suicidal abandon inspired awe. He seemed invincible atop the wall, drawing the goblin archers’ aim away from other defenders, giving them a chance to rally and reload. (DC 25; Captive Audience) Bugbears arrived at dawn, bringing catapults. Duegal laughed at the reinforcements, drunk on the feeling of invulnerability that came from not caring if he lived or died. The bugbears loaded their massive siege weapons and fired burning pitch at the castle, and the fireballs transfixed Duegal as they streaked across the morning sky. Nobody knows why he didn’t move. Perhaps he truly believed nothing could kill him. When a flaming missile struck Duegal directly, the brave crossbowman was blown back off the battlements and into the courtyard below. The pitch exploded upon impact, setting the courtyard ablaze. At that very moment, reinforcements from the neighboring city of Murcale arrived and drove the weakened goblins back. Had it not been for the citadel guards, and Duegal in particular, Mandrake Keep would have been taken. When Duegal’s body was recovered after the battle, people were surprised to see that his crossbow, still clutched in his hand, was completely unscathed. His spirit, however, lived on undefeated within the crossbow. (DC 30; Sacrificial Offering)

LEGACY RITUALS

Three rituals are required to unlock all the abilities of Flamecaster’s Bolt.

Duegal’s inspired defense of Mandrake Keep founded a mundane crossbow as a legacy weapon, which was later renamed Flamecaster’s Bolt


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Bloodcrier’s Hammer

3min
pages 221-222

Epic Legacy Ability Menus Example Epic Legacy Weapon:

3min
page 220

Shuluth

5min
pages 212-213

Epic Legacies

2min
page 218

Creating a Monster of Legacy Standard Magic Items

4min
page 215

Livonia Darktongue

3min
page 211

Vhuuksssh the Destroyer

2min
page 214

Using Variable Components

4min
page 207

Ability Menu I (Greater

6min
pages 203-204

Ability Menu H (Greater

7min
pages 201-202

Ability Menu G (Greater

7min
pages 199-200

Ability Menu F (Lesser

7min
pages 197-198

Ability Menu D (Lesser

7min
pages 193-194

Ability Menu E (Lesser

7min
pages 195-196

Ability Menu B (Least

7min
pages 190-191

Ability Menu C (Least

4min
page 192

Example Legacy Item Design

3min
page 187

General Legacy Ritual Examples

4min
page 182

Wargird’s Armor

8min
pages 176-178

Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Histories of Ur

4min
page 175

Treebrother

10min
pages 169-171

Thanifex

9min
pages 166-168

Stormchaser’s Cudgel

8min
pages 163-165

Halfling Outriders and Steadfast

5min
pages 161-162

The Twin Tides Monastery

8min
pages 156-157

Steadfast

3min
page 160

Stalker’s Bow

6min
pages 158-159

Staff of the Torrent Moons

6min
pages 154-155

Sling of the Dire Wind

9min
pages 150-152

Useful Feats for Sling Wielders

3min
page 153

Skull Lash

10min
pages 147-149

Zen Archery

6min
pages 145-146

Simple Bow

3min
page 144

Shishi-O

10min
pages 141-143

The Scarab of Aradros in Eberron

3min
page 140

Rod of Trimeg

9min
pages 133-135

Scales of Balance

10min
pages 136-138

Scarab of Aradros

3min
page 139

How to Handle a Joust

2min
page 132

Quickspur’s Ally

10min
pages 129-131

Mau-Jehe as a Mind Blade

6min
pages 115-116

Planeshifter’s Knife

7min
pages 126-128

Mindsplinter

12min
pages 120-123

Notched Spear

6min
pages 124-125

Merikel

10min
pages 117-119

Mau-Jehe

3min
page 114

Lorestealer

6min
pages 112-113

Infiltrator

10min
pages 109-111

Hammer of Witches

9min
pages 106-108

Guurgal

9min
pages 103-105

Ghostfolly’s Gloves

12min
pages 99-102

Flamecaster’s Bolt in Faerûn

3min
page 89

Flay

9min
pages 90-92

Frostburn’s Wrath

9min
pages 93-95

Flamecaster’s Bolt

9min
pages 86-88

Full Moon’s Trick

7min
pages 96-97

Full Moon’s Trick in Eberron

3min
page 98

Fiendkiller’s Flail

3min
page 83

Variant: Greater Legacy Abilities for Fiendkiller’s Flail

4min
pages 84-85

Amulet of Death’s Calling

2min
page 82

Divine Spark

9min
pages 72-74

Dymondheart

7min
pages 78-79

Exordius

6min
pages 80-81

Devious and Vicious

13min
pages 67-71

Durindana

9min
pages 75-77

Desert Wind

10min
pages 64-66

Crimson Ruination

9min
pages 61-63

Caput Mortuum

3min
page 50

Variant: Greater Legacy Abilities for Coral’s Bite

8min
pages 58-60

Celdoriath’s Clarion

13min
pages 53-56

Alternative Progression for Caput Mortuum

5min
pages 51-52

Caladbolg

9min
pages 47-49

Coral’s Bite

3min
page 57

The Streetfighter and Bullybasher’s Gauntlets

2min
page 46

Bullybasher’s Gauntlets

10min
pages 43-45

Legacy Item Descriptions

2min
page 28

Designing Legacy Adventures

7min
pages 7-8

Bones of Li-Peng

9min
pages 33-35

Bow of the Black Archer

6min
pages 36-37

Reading the Statistics Block

10min
pages 25-27

Shevarash, the Black Archer

6min
pages 38-39

Bright Evening Star

8min
pages 40-42

Prestige Class: Legacy Champion

12min
pages 19-22
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.