GHOSTFOLLY’S GLOVES
Illus. by D. Crabapple
Ghostfolly’s Gloves were originally the valued possession of a half-elf socialite named Elkarion Swift, who was well known for wearing her studded leather gloves to every social function she attended. Indeed, people began to think that either she couldn’t take them off or her hands were horribly scarred. Elkarion lightheartedly deflected these rumors, making any inquiries about the gloves seem like invasions of her privacy, which mortified the questioner while amusing witnesses of the exchange. (DC 15) Elkarion took great pains to accessorize her wardrobe with the bold leather gloves. In fact, she was so successful that new fashions began to emulate her style. Eventually, every wealthy woman was wearing studded gloves with her finest outfits. Nobody bothered to question the fashion after it became trendy. Thus, Elkarion was able to successfully deflect attention away from the real purpose of Ghostfolly’s Gloves—to aid her in
CHAPTER 3
HISTORY
ITEMS OF LEGACY
Ghostfolly’s Gloves are a pair of fine gloves crafted from studded leather. The garments are long, covering the wearer’s entire forearm, and they were made from the skin of a great hart. Nonlegacy Game Statistics: Gloves of protection +1; Cost 2,035 gp; Weight —. Omen: The gloves always stylishly match whatever you’re wearing, and they don’t leave marks on anything you touch.
spying on the most influential leaders of the coastal borderlands. (DC 20; Test of Tenaciousness) Elkarion was the agent of a resistance cell made up of citizens from a nearby nation. Ever since the coastal people had conquered Elkarion’s homeland and enslaved her fellow citizens, the half-elf had used her exotic heritage and beauty to become the primary source of information for the resistance. During this time, Elkarion was invited to parties in the homes of countless military decision-makers. Inside these places, she gathered what intelligence she could and conveyed the information back to her own commander. The more Elkarion engaged in this espionage, the more chances she took, eventually awakening the innate abilities of Ghostfolly’s Gloves. (DC 25; Unbarring the Barrier) For a decade, the information Elkarion provided to the underground resistance allowed them to ambush, sabotage, and weaken the military infrastructure of their conquerors. Elkarion had become a spy of the highest order, but not without relying heavily on Ghostfolly’s Gloves to advance her cause. Unfortunately, the rebellion was too successful. Word spread to hostile neighboring kingdoms that the coastal borderlands were feeble. The attack came by sea. Elkarion’s people were used as the front line of defense, while the aristocracy fled like cowards. The half-elf spy was devastated. Not only were the coastal borderlands defeated, but her people were slaughtered defending them. Despite all she had done, Elkarion blamed herself for the loss and took her own life. The whereabouts of her gloves have long been a mystery. (DC 30; Mind Against Mechanism)
LEGACY RITUALS
The wearer of Ghostfolly’s Gloves is superbly garbed for missions of infiltration
Three rituals are required to unlock all the abilities of Ghostfolly’s Gloves. Test of Tenaciousness: You have to take something from three different strangers, without them noticing, using Sleight of Hand. If even one of these Sleight of Hand checks fails, or a creature notices even one attempt, the ritual is unsuccessful. Cost: 3,700 gp. Feat Granted: Least Legacy (Ghost folly’s Gloves). Unbarring the Barrier: You must successfully open an average lock
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