Android App Development in Studio

Page 35

CHAPTER 3. TEST DRIVE: HELLO WORLD APP

Figure 3.12. The Properties pane The editable properties of the TextView component are shown inside the rectangle in Figure 3.13. In order to display the “Hello World” text in a better way, I changed its text size to 24sp (sp = scale–independent pixels) and its style to bold by clicking the B button in the textStyle section. We have now completed setting up the user interface. Since we don‟t want our first app to do something interactive, we don‟t need to write single line of code for now. Of course we‟ll do a lot of coding in the upcoming projects but we don‟t need any coding here.

3.6. Building the Project and Running on an Emulator Our first Android app is now ready to be run on an emulator. This is easy in Android Studio. We have set up a Nexus 5 emulator in the previous chapter therefore the only things we need to do are i) building the project, ii) selecting the emulator and then, iii) run our app on the emulator.

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10.4. Building and Running the App

1min
pages 198-200

10.2. Designing the User Interface

1min
pages 186-189

10.3. Developing the Main Code

5min
pages 190-197

Emulator

1min
pages 182-184

9.2. Creating and Adding an Api Key

1min
pages 161-163

8.4. Building and Running the App

0
page 158

8.3. Writing the Main Code of the App

7min
pages 148-157

8.2. Designing the GUI of the App

0
pages 146-147

7.4. Building and Running the App

1min
pages 140-142

6.5. Developing the Main Code of the App

5min
pages 119-124

6.4. Adding and Positioning the Button

0
page 118

6.7. Final Notes

2min
pages 127-130

6.3. Adding the EditText Widgets

1min
pages 115-117

6.2. Adding and Positioning TextViews

2min
pages 112-114

5.4. Building and Running the App

1min
pages 107-110

5.2. Developing the User Interface

5min
pages 90-97

5.3. Writing the Main Code of the App

8min
pages 98-106

4.5. Loops in Java

5min
pages 69-73

4.6. Methods in Java

4min
pages 74-78

4.7. Classes, Objects and Inheritance in Java

6min
pages 79-86

4.4. Logical Decision Making Statements in Java

3min
pages 65-68

4.3. Variables in Java

12min
pages 53-64

4.2. Using Android Studio for Java Coding

6min
pages 47-52

1.2. How do Android Apps Work?

2min
pages 11-13

3.5. Building the User Interface

2min
pages 31-34

3.2. Creating a New Android Studio Project

3min
pages 24-27

3.6. Building the Project and Running on an Emulator

4min
pages 35-40

3.3. Main Sections of the IDE

0
page 28

2.2. Installation of Emulators

2min
pages 18-22

3.4. Folder and File Structure of an Android Studio Project

2min
pages 29-30

1.3. Programming Languages Used For Developing Android Apps

1min
page 14
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