Android App Development in Studio

Page 53

CHAPTER 4. JAVA BASICS

environment. Let‟s continue with learning about variables used in Java in the next subsection.

Figure 4.7. Terminal output of our Java program in Android Studio

4.3. Variables in Java Variables are entities that contain information. Variables can be thought as boxes that hold data. The creation of variables is called “the declaration of the variable” and placing its value during its declaration is referenced as “initializing the variable”. We can insert the value of the variable during the declaration or later, depending on conditions. Just as real world boxes that can be used to hold different things like a sugar box, a match box or a component box, variables in programming languages also have different types. Java is defined as a statically and strongly typed programming language which means that the type of a variable should be defined during its creation and this type cannot be changed later. There are two variable type groups in Java: 1. Primitive variable types: These variable types hold single data at a time. In other words, primitive variables hold primitive values. Primitive variables always have values. Primitive variables exist from their creation to the end of a Java program. 2. Reference variable types: These “non-primitive” types are dynamic variables; they can be created and erased before the program ends. These variables store the addresses of objects they refer to. Unlike primitive 53


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10.4. Building and Running the App

1min
pages 198-200

10.2. Designing the User Interface

1min
pages 186-189

10.3. Developing the Main Code

5min
pages 190-197

Emulator

1min
pages 182-184

9.2. Creating and Adding an Api Key

1min
pages 161-163

8.4. Building and Running the App

0
page 158

8.3. Writing the Main Code of the App

7min
pages 148-157

8.2. Designing the GUI of the App

0
pages 146-147

7.4. Building and Running the App

1min
pages 140-142

6.5. Developing the Main Code of the App

5min
pages 119-124

6.4. Adding and Positioning the Button

0
page 118

6.7. Final Notes

2min
pages 127-130

6.3. Adding the EditText Widgets

1min
pages 115-117

6.2. Adding and Positioning TextViews

2min
pages 112-114

5.4. Building and Running the App

1min
pages 107-110

5.2. Developing the User Interface

5min
pages 90-97

5.3. Writing the Main Code of the App

8min
pages 98-106

4.5. Loops in Java

5min
pages 69-73

4.6. Methods in Java

4min
pages 74-78

4.7. Classes, Objects and Inheritance in Java

6min
pages 79-86

4.4. Logical Decision Making Statements in Java

3min
pages 65-68

4.3. Variables in Java

12min
pages 53-64

4.2. Using Android Studio for Java Coding

6min
pages 47-52

1.2. How do Android Apps Work?

2min
pages 11-13

3.5. Building the User Interface

2min
pages 31-34

3.2. Creating a New Android Studio Project

3min
pages 24-27

3.6. Building the Project and Running on an Emulator

4min
pages 35-40

3.3. Main Sections of the IDE

0
page 28

2.2. Installation of Emulators

2min
pages 18-22

3.4. Folder and File Structure of an Android Studio Project

2min
pages 29-30

1.3. Programming Languages Used For Developing Android Apps

1min
page 14
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