Android App Development in Studio

Page 65

CHAPTER 4. JAVA BASICS

Our next subsection is about the logical decision making structures in Java, let‟s have a coffee break and then continue with if-else and switchcase statements.

4.4. Logical Decision Making Statements in Java Decision making is a widely in programming as in daily life problems. We frequently make logical decisions in daily life such as: - “If their coffee is tasty I‟ll get another one, else I‟ll grab a tea”. - “If it‟s rainy I‟ll take my umbrella, else I‟ll not”. In a programming language, decision making statements controls if a condition is met or not as in real life. There are two decision making statements in Java: if–else and switch–case blocks. If–else structure: In this conditional, if the condition is satisfied, the code inside the if block is executed. If the condition isn‟t satisfied, then the code in the else block is executed. Hence, if we need tell the rainy – not rainy example using an if–else block, we do it as follows: if it‟s rainy { I‟ll take my umbrella. } else { I‟ll not take my umbrella. } Let‟s see how we can check if two numbers are equal in Java using an if-else statement: package com.helloworld.quantum.helloworld; public class JavaIfElse { public static void main(String args[]){ int a = 4; int b = 4; if (a == b){ 65


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10.4. Building and Running the App

1min
pages 198-200

10.2. Designing the User Interface

1min
pages 186-189

10.3. Developing the Main Code

5min
pages 190-197

Emulator

1min
pages 182-184

9.2. Creating and Adding an Api Key

1min
pages 161-163

8.4. Building and Running the App

0
page 158

8.3. Writing the Main Code of the App

7min
pages 148-157

8.2. Designing the GUI of the App

0
pages 146-147

7.4. Building and Running the App

1min
pages 140-142

6.5. Developing the Main Code of the App

5min
pages 119-124

6.4. Adding and Positioning the Button

0
page 118

6.7. Final Notes

2min
pages 127-130

6.3. Adding the EditText Widgets

1min
pages 115-117

6.2. Adding and Positioning TextViews

2min
pages 112-114

5.4. Building and Running the App

1min
pages 107-110

5.2. Developing the User Interface

5min
pages 90-97

5.3. Writing the Main Code of the App

8min
pages 98-106

4.5. Loops in Java

5min
pages 69-73

4.6. Methods in Java

4min
pages 74-78

4.7. Classes, Objects and Inheritance in Java

6min
pages 79-86

4.4. Logical Decision Making Statements in Java

3min
pages 65-68

4.3. Variables in Java

12min
pages 53-64

4.2. Using Android Studio for Java Coding

6min
pages 47-52

1.2. How do Android Apps Work?

2min
pages 11-13

3.5. Building the User Interface

2min
pages 31-34

3.2. Creating a New Android Studio Project

3min
pages 24-27

3.6. Building the Project and Running on an Emulator

4min
pages 35-40

3.3. Main Sections of the IDE

0
page 28

2.2. Installation of Emulators

2min
pages 18-22

3.4. Folder and File Structure of an Android Studio Project

2min
pages 29-30

1.3. Programming Languages Used For Developing Android Apps

1min
page 14
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